I don't really do a lot of what I think of as "reviews" on this blog. I know a lot of times my writing about Conan stuff verges into review territory, but I usually think of them as essays. I try to come up with an interesting take, something to actually say about the story and engage with its themes. I try to place them in chronology. And yeah, I usually include how good I felt the story is, but my goal isn't really to review. Especially not contemporary stuff- I feel like I would lose interest profoundly fast if I had to come up with a unique angle on everything, especially just a 24-page comic each month. Sounds like a grind. And if I ever fall into the pattern of just summarizing a plot and then telling you what I liked and disliked? Take me out back behind the barn and shoot me. But Jim Zub and Alex Horley's Conan the Barbarian #25, which came out today? Brother, I had to rush to my keyboard so I could tell you about this thing. Most discussions of this book are starting with its unique art, understandably so. Each panel is a hand-done oil painting by longtime Titan Conan artist Alex Horley. They are universally gorgeous. Oil paints present such a different feeling than traditional comic book art. For one, it's a single artist working all the way through rather than a collaboration of a penciller, inker, colorist, and letterer. They lack the traditional outlines and blacks of de rigeuer comic book creation. They feel so tactile; in the two-page spread with the title, you can literally see the texture of the canvas under Horley's work. His deep blues, unearthly greens, and vivid reds seem to glow on the page, like the creepy, yellow eyes of the the comic's title character, "the Nomad." I don't mean to imply that comics are a "low" art or anything (I adore them!), but there's something incredible about seeing comic art rendered as a painting. I had this Alex Ross painting of Plastic Man framed as a poster on my wall when I was like 13, and I think it was because of this hard-to-name feeling that painted comic books instill in me. It elevates everything. I'm not usually a variant cover guy (you ever feel like comic companies are trying to scam you out of another four dollars with them?), but I had to pick up a few here. I grabbed the standard A cover, the Roberto De La Torre "Frost-Giant's Daughter" cover, and the black-and-white De La Torre sketch version too. As much as Horley's art is going to be the hook that draws a lot of people to this issue, I don't want the spotlight to avoid Jim Zub's writing here. He's been fantastic for the last two years on both Conan and Savage Sword, but this story feels like a victory lap. Surprisingly, it's Zub's first King Conan story for Titan, which surprised me. Folks like Jason Aaron wrote the great "Ensorcelled" two-parter for SSOC, and I know that Jim tends to write younger Conan a little more often, but I guess I never realized he had never actually penned a King Conan yarn. With as many times as I've heard Jim in interviews and podcasts refer to the very first moment of Conan's literary existence- filling in lost corners of maps in a library in the towers of his Aquilonian castle, I guess I'd just assumed that of course he'd written an elder Conan tale. As the gorgeous wraparound cover implies, Conan revisits many portions of his life in this issue, sprinting us through a greatest hits (and greatest stabbings and greatest crucifixions) of Conan's life. In the end, it becomes not only a celebration of what the current Conan creative team have done for the last two years, but a celebration of what keeps bringing us back to this Depression-era barbarian for a hundred years, and even of storytelling itself. Jim has some great, poignant lines in here like calling Conan the "philosopher barbarian." I have no such banger lines. Suffice it to say: this shit rocks. Jeff Shanks's essay in the back goes down as a fitting desert to this celebration of Conan, stories, and the way they're told. I love the way Jeff is able to communicate his passion for the world of the Hyborian Age.
If this were the last Conan issue from Jim Zub and Titan, it would be a fitting way to go out. But I'm so glad it's not. Pick it up now!
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There's a weird little pleasure that hits whenever someone mashes up sci-fi, horror, and fantasy elements. Vampires? Cool. But Planet of the Vampires? Sign me up. I like both Red Sonja and Vampirella, but Red Sonja and Vampirella Meet Betty and Veronica? Yes, please. Eerie magazine was a fun genre playground like that for nearly 20 years in the second half of the twentieth century. From 1996 to 1983, it pumped out extremely brief stories in body horror, the macabre, dystopian futures, Gothic romance, sword & sorcery, and planetary adventure. In contrast to its sister magazine Creepy, which told one-and-done stories throughout, Eerie told serialized sagas in which characters returned from time to time for more installments. Some of these characters have become cult classics among fans of Silver and Bronze Age comic fans: Hunter, Darklon the Mystic, the Rook. Thankfully, the Warren Publishing comics- Eerie, Creepy, and Vampirella- have been collected into accessible "Archive" editions in recent decades, so they're not that hard to read. But there is not a fiendish fandom for Eerie the way that there is for many Big Two comic characters. As such, every little, unexpected horror nugget you discover in Eerie feels like you've stumbled onto something great, like finding your new favorite album in a dusty crate at the back of the record shop. I was in Loveland, Colorado a few weekends ago visiting Grand Slam Sports Cards and Comics (despite their name privileging the cards, they've actually got a pretty good comic selection), and I was digging through the mags to find any back issues of Savage Sword of Conan. They had a few, but what really caught my eye was a damaged copy of Eerie #80 from 1977. That Ken Kelly cover was unmistakable. A greenish-yellow vampire with bat wings, a Voltar helmet, a Conan loincloth, a Frank-Frazetta-nearly-nude victim, and a dramatic background of vivid red? You know I bought it. WORLD WAR III HAS COME AND GONE! DEADLY SURVIVORS... TOMBSPAWNED VAMPIRES... REMAIN! There are few taglines that absurd, and I mean that as the highest compliment. What I discovered in the issue's cover story was "Tombspawn: Pieces of Hate," which was actually part of an ongoing story. I hopped on Comic Vine to see if I could figure out in which issue the first part appeared, and it was a few issues prior, in #73 (Side note: I feel like it would be kind of frustrating to read Eerie at the time. If you dug the first "Tombspawn" story in issue #73, it would have been like ten months before you saw the next mere eight-page entry. These things are short!). I couldn't believe it for a second- I've had Eerie #73 hanging in a frame on my wall for a decade now. Back in 2015, I was playing in a punk band called the Ghoulies, and as a send-up to my all-time favorite band The Mummies and their Runnin' on Empty Vol. 2 comp, I bought a horror comic for us to mug at, and it became the back cover to an album we were putting out. I'm sure I read the comic like ten years ago, but hadn't opened it since. It's been displayed along with an issue of Creepy and Vampirella in my office ever since. But let's get back to "Tombspawn." Gerry Boudreau wrote the series, while artist Gonzalo Mayo did the pencils and inks. The world of "Tombspawn" is an interesting mash-up, like its genres. Set in 1992, it is the distant future of our recent past, taking place around fifteen years on from when it released. The world has bombed itself into oblivion, returning its technology and lifestyle back to something comparable to the stone age. A post-apocalyptic wasteland of irradiated monsters is left where the United States used to be. Craggy rock faces and rotting stone ruins dot the landscape. High above, unbeknownst to any characters, a space war cartel watches the remnants of humanity, responsible for keeping the world dependent on war. Maybe it's just me, but Gonzalo Mayo's landscape design conjured sickly greens and unnatural purples in my mind to fill in his grayscale landscape. In this world, humanity is limping by. Our main characters with classic sword & sorcery names, uh... Stevie and Biff, make references to Sunday football games, Miller High Life, household appliances, and other touches of midcentury American life while looking like Frazetta paintings in each panel. Their physique is chiseled out of marble, their loincloth and helmet garb is classic S&S, and their speech is straight out of sitcom. "No cheap horror flicks for kids to seen on Saturday afternoons," Stevie remarks, "Today, the Earth is one massive horror show. We've got it all, except for the stale popcorn." They are hunters for their primitive tribe, but they're not great at what they do. The first installment, titled "Day of the Vampire 1992" shows Stevie and Biff trying to take down an irradiated land-based hammerhead shark (oh fuck yeah they are) but they both fail to shoot it. Seeing them curse their wide shots at a shark flopping around on dry land evokes the cliché of somehow actually failing to shoot fish in a barrel. Stevie and Biff soon stumble on a ruin full of horrifying stone carvings. Lying in seeming suspended animation is a beautiful, nearly-naked woman. A hologram of an old-world scientist, rendered in spectacular special effect detail, tells the fellas that this woman is a vampire, captured and placed in this monster-laden crypt so that future generations will know not to disturb her even if they can't understand the spoken English of the scientist's hologram. Stevie, of course, decides to chance it with the vampire girl of his dreams and chooses to press the button labeled "REVIVE," placed right next to the better option of "DESTRUCT." I'm not kidding. The vampire woman is immediately revived, and as vampire stories often go, Stevie is thrown into a spiritual and physical ecstasy while his body is drained of blood by the vamp in question. She, in turn, flies all the way up into space where she is spotted by the alien space cartel. The space cartel nukes her out of existence in an instant. This short ten-pager ends with Stevie, now a vampire, completely overtaken by the idea of vampire superiority, deciding to turn Biff as well. We conclude on a freeze-frame as he leaps forward with one more reference to horror movies and stale popcorn. The Howardesque sword & sorcery themes are apparent from the first few pages. Society is destined to destroy itself while staying focused on superficial comforts like beer and circuses. We have destroyed all our progress and don't even seem to be capable of processing it- we just grab bows and arrows and feel nostalgic for easier times. Americans have been reduced to a state of barbarism, which they're adjusting to with varying degrees of success. Readers liked the story, with the letters column "Dear Cousin Eerie" in the following issue featuring several positive reactions of "Vampire 1992." One mixed review was mostly whinging at the Eerie editorial staff because he felt like they didn't know whether they wanted to be a horror mag or an adventure mag. He felt "Tombspawn" and another story leaned too hard into adventure. The second chapter, contained in issue #80, was the "Pieces of Hate" story with the Ken Kelly cover I was initially drawn to. After six panels of recap, we pick up with Stevie and Biff on a campaign of vampire supremacy, convinced that they need to turn as many remaining humans into blood-suckers as they can. These vampires grow not only fangs and an uncontrollable vampire-chauvinist mindset, but a set of heavy metal bat wings bursting out of their shoulder blades. I find it spine-chilling on an existential level when genre fiction has characters retain their fundamental personality while horrifyingly changing one key aspect (in this case, they're pretty much the same characters, just ravenous for their vampire cause now) without comment. Issue #80 is very much a middle chapter, and two pages shorter than its predecessor for a slim 8-page run, but ends by setting up a conflict between the space cartel and the vampires. Initially mistaking the cartel UFO occupants for a mystical enemy called "Russians," the two groups decide on a "Most Dangerous Game" type of contest to see who gets the US. It's the classic mashup like Yankees v. Red Sox, Taylor Swift v. Katy Perry, and vampires v. space aliens. What the second issue lacks in plot it makes up for in philosophical discussion. Author Gerry Boudreau goes in deeper on the themes of the first issue, mostly unchanged since the 30s but somewhat updated for 1977. Stevie narrates, likening the wave of vampire infections to a rekindling of the pioneer spirit, but realizing immediately the self-destructive path its set them on.
Letter-writers in "Dear Cousin Eerie" were now raving about "Tombspawn." They loved its lack of clearly moral characters, the Gonzalo Mayo art, and painted Ken Kelly cover. "This is going to be an excellent series!" wrote Jack Marriot of Toledo, Ohio. For those following "Tombspawn," the wait was significantly shorter for the third issue than it was for the second. Chapter three, titled "The Game is Afoot," appeared in issue #82 just two months later and Gonzalo Mayo is joined this time by legendary artist Carmine Infantino. The recap is contained to one page, spiraling in on itself while you turn the magazine to view it from all sides. At the page's center, our vampires Stevie and Biff shake hands with the Space CIA agents against whom they've decided to compete. The vampire everymen then fight an atomic pterodactyl, and I need to pause for a moment because I'm afraid I may never get to write a sentence like that ever again. The aliens try to contend with the barbarian vampires' physical superiority by using holographic tricks and mind-control guns. Between bouts, Stevie once again waxes philosophical while turning a sort of Cro-Magnon man into a monstrous neanderthal bloodsucker ("cavampireman?" "australopithenosferatu?"). "Vampires, at least according to legend, are sterile. I suppose it has to do with the balance of nature. In granting eternal life, nature takes away the power to propogate [sic] new life. If we win this contest, our 'super-race' will be immortal, but it will also be stagnant. There would be no new blood." Humanity is still quite literally sifting through the fallout of its own bad choices, and it can't help but plot its next downfall. Stevie and Biff, our two himbo Joe Schmo vampires, are able to ask the question of what their wanton consumption might bring, but are never focused long enough to think it through. They can't investigate, can't plan. Instead, they're once again consumed by bloodlust and you turn the page. In the final pages of the third issue, Biff is bitten in half, seemingly in one devastating chomp, while the friends navigate what they think is another illusion from the space aliens. Stevie vows to avenge his fallen friend and that space cartel will not win. But that was the last we saw of the barbarian vampires in space. In "Dear Cousin Eerie," one reader proposed an "all-Tombspawn" issue for the future of the mag. After one letter-writer expressed a desire to see "Tombspawn" continue in the very next issue, Eerie editorial responded that the series would return, but it would be a while since Gonzalo Mayo was working on a "book-length VAMPIRELLA epic" in the meantime. Since the Eerie team frequently responded to concerns about the return of well-liked series (around this time they spend a column inch or two assuring readers that their time-travel trilogy will indeed conclude, it just got delayed a bit) that they could have communicated a cancellation of "Tombspawn," but it was quietly dropped. I searched through the next two-dozen issues' worth of letters pages and couldn't find another mention of it. We never got a fourth chapter of "Tombspawn," so we'll never know who won the game or what happened to Stevie. Gerry Boudreau teamed with Gonzalo Mayo for more horror adventures in Eerie #90, but this time told an 8-page story called "Carrion" rather than returning to their previous creation (reader reaction to "Carrion" was not pleasant). I'm sad to see that it never concluded; I could've gone for ten more chapters of "Tombspawn" just to see what other misadventures a couple of former couch potato vampires could've gotten into. To see the logical conclusion of the vampire epidemic would've been fun, too. I can't help but speculate whether it would've ended all life on Earth, like Marvel Zombies, or if the aliens would have launched even more nukes. I guess I'll never know. I really enjoyed Gerry Boudreau's world-building and characterization in this series. It's not often you get to see a barbarian with gigantic bat wings and a death's head emblem on his loincloth make Elton John references. The themes evoke Howard, Lovecraft, and Burroughs while also transplanting the darkness of Depression-era fantasy into the consumerist 70s. But I think my favorite thing here is Gonzalo Mayo's art. He conjures Frank Frazetta using just black and white. But he also mixes it with what feels like a recreation of Marlon Brando's Jor-El in Superman, and old (even then!) science fiction TV like The Twilight Zone. He uses stark contrast between black and white to create a dark, salacious, damned planet that I want to spend more time on. Character designs just don't look like that anymore. For the rest of the late 70s, Eerie was dominated by The Rook, its time-travelling Bill Dubay character who pretty much became the magazine's flagship series for a while. The popular "Hunter" series returned for "Hunter III." Eventually, creative teams found the grind too hard to keep up with and Eerie began publishing issues with fewer stories in each issue. There was always a lot of talent behind the mag, and always a wild variation in quality between the stories. I'm really glad I happened to crate-dig my way to Eerie #80. Who knows what other incredible nuggets are in the archives of Warren Publishing? I know there are a few send-ups to 70s anthology horror out there like Vampiress Carmilla, but Eerie will always feel special. Is there more sword & sorcery goodness out there to find? Let me know if you've got a good one you want to share. Chronologically Speaking is a series focused solely on chronologizing the Conan of Cimmeria stories. It's an analysis of only the text of Robert E. Howard's original Conan tales. I'm examining the stories one at a time, in publication order, to show explicit chronological notes to order the stories. September and October 1933 in Weird Tales were a one-two punch of short Conan stories, with "The Pool of the Black One" coming just one month after "Xuthal of the Dusk." Both of them are a bit of a downturn from the highs of "The Tower of the Elephant" and "Black Colossus," but things would bounce back soon enough with "Rogues in the House" in January of '34. Unlike the last two stories explored in this series, "Pool" didn't make the cover and it wasn't the lead story in the October issue; instead, it appeared third. "Pool" was the first pirate Conan story to be published, but it wouldn't be the last. It features one of the coolest entrances Conan ever makes, swimming up and onto a boat out of seeming nowhere.
Honestly, I think the thing that is most illustrative about the placement of this story along the timeline is Conan's characterization himself. He is so eminently controlled, so smooth and unbothered. He keeps his mouth shut and is content to just smile and leave comments unremarked upon. We see some of his fabled "gigantic mirth" when he's gambling with the rest of the sailors. It's a Conan much more similar to the King Conan of "The Phoenix on the Sword" and "The Scarlet Citadel" to the brutish outlander of "The Tower of the Elephant" or "Xuthal of the Dusk." He seems to be even more smooth than in his considerable growth shown in "Black Colossus." For now, I'm placing this before the King Conan stories. The updated chronology is here:
I will stop short of saying that Robert E. Howard was obsessed with the idea of ancestral memory, but I will at least say that he was preoccupied by it. The concept of reincarnation, and the reincarnated being able to in some way perceive their past lives through the veil of time, should be familiar-enough to Conan fans. The very first Conan work, the poem "Cimmeria" begins with the words, "I remember," implying a truth in it passed down through the blood of generations. Even earlier than that, ancestral memory was the key plot point in Howard's "People of the Dark," published in the June 1932 issue of Strange Tales. Even just on the Contents page, it advertises a tale ripped "out of the past." As would-be murderer John O'Brien of the present takes a blow to the head, he accesses a past life from hundreds of years ago. Now, this story's "Conan of the Reavers" is not considered by modern consensus to be entirely the same character as Conan of Cimmeria (despite Conan also being characterize as a "reaver" in the Nemedian Chronicles), but they bear great similarities. In addition to the above-mentioned poem and story, Howard would use the concept as the key plot conceit in his James Allison stories, which featured a somewhat fictionalized version of himself remembering his past lives. Of these past lives as a stint as Hunwulf, the Aesir raider living in Conan's Hyborian Age. A comic book representation of James Allison Within the James Allison stories, Allison speaks of himself as one and the same as these former incarnations while he narrates their adventures: "I recognize his kinship with the entity now called James Allison. Kinship? Say rather oneness. I am he; he is I." The first James Allison story Howard penned was "The Valley of the Worm," published in the February 1934 issue of Weird Tales, and it was very well-received. The rest weren't so lucky. The only other one that would see publication during Howard's life was "The Garden of Fear," but it wouldn't be in the pages of WT. Instead, editor Farnsworth Wright passed on it, so Howard handed it to the magazine Marvel Tales for free. "The Garden of Fear" is a pretty good, brief Hyborian Age-set story. In it, Hunwulf of the Aesir sees his ladyfriend Gudrun kidnapped by a black, winged creature and taken to an ancient tower surrounded by carniverous flowers. It's romantic in a way, but only in the way that Weird Tales stories frequently position hulky dudes to save damsels. There's some cool world-building, and the page count flies by. If you haven't read it, but are thinking about reading this book, you probably should (it won't take you long) but the whole thing is also recapped by Hunwulf to Conan within Cult of the Obsidian Moon's pages. There are a handful of James Allison stories, but only those scant two were completed or published during Howard's lifetime. James Allison appears in the Conan comic event "Battle of the Black Stone" from last year, and is the framing device in the novel Conan: Cult of the Obsidian Moon, released about the same time. The framing device presents this Conan story as one of James Allison's remembered tales which is being submitted to the fictional magazine Anomalous Adventures, a fun little send-up to Weird Tales. Both the comic event and the novel follow in the tradition of smashing Howard elements together, combining the characters into classic team-up. "Battle of the Black Stone" puts all of Howard's best-known characters into a type of League of Extraordinary Gentlemen across time: Solomon Kane, El Borak, Conrad and Kirowan, Dark Agnes de Chastillon, etc. Obsidian Moon, which is subtitled "A Black Stone Novel," has Conan encounter Hunwulf and Gudrun of "The Garden of Fear." It also postulates that the winged creature who stole Gudrun in her original story was also related to the creature that killed Belit in "Queen of the Black Coast." Conan and the Aesir couple become fast friends and Conan is goaded into training their son in combat. Of course, it's not long before things go sideways and send the adults after a cadre of kidnapped village children, all taken mysteriously by winged men. In the novel, Conan is recognized as a pirate, lately of the Black Coast, and is even named Amra by a character early on. Elsewhere Conan refers to the plots of "The Tower of the Elephant," "The Frost-Giant's Daughter," and "Rogues of the House," by mentioning an elephant god and a giant spider, a snowy woman who disappeared from under his hands, and an ape-man dressed as a priest. There are several places that this novel could go, chronologically. Many stories seem to be set some time in Conan's early-to-mid career as a mercenary, mostly in Shem. It fits in nicely alongside John C. Hocking's Conan work, so it probably belongs right before "Hawks Over Shem" and "Black Colossus." There's quite a bit to enjoy in Cult of the Obsidian Moon. The couple of Hunwulf and Gudrun are really likeable, but would definitely qualify as a Gary Stu and a Mary Sue, respectively. The novel puts Conan in proximity to children, which is kind of unique for a Conan story, so we see how he interacts with Hunwulf and Gudrun's son, Bjorn. And I'm always down for a cult of zealots and a lost city. There's a fair bit that I think will turn off longtime Conan readers, too. The Conan of Cult of the Obsidian Moon makes me think of the cover of Savage Sword #36's cover by Earl Norem: square-jawed and mostly clean-cut, this is Conan at his absolute most friendly and superheroic. He's perhaps a bit too good with kids, instantly winning young friends effortlessly as he goes. It's also much more of a fantasy novel than a sword-and-sorcery story. There's magic abound and it's noticeably less dark than some Conan fare. I found it a little odd that the titular Obsidian Moon cult isn't even mentioned until 189 pages into a 286 page novel. It's not a deal-breaker, I was just sitting there wondering why it was called that for at least half of the book. Additionally, I'm not trying to nitpick too much, but if James Allison's genetic memories are supposedly of the life of Hunwulf, why is Conan the point of view character? It makes less sense the more I think about it. The novel isn't strongly connected to the comic event at all; you could read both without ever knowing the other title exists and you'd lose nothing (which I think is a plus- complicated reading orders are a scam), but the connections basically make for little Easter eggs if you've read both. I'm not trying to dissuade you from checking out Obsidian Moon. It was pretty decent. I'm left wondering if I found it at the right time- I spent a bunch of a weekend at a campground near Buford, Wyoming reading it while people drank ale and engaged in mock combat since my wife is a member of the Society for Creative Anachronism. Out of Titan Books' recent Conan novels (I'm starting to think of them as the "silhouette cover set"), it's easily the middle of the pack. It doesn't reach the excellent heights of John Hocking's City of the Dead work, but it easily clears the more recent Songs of the Slain. I wouldn't mind seeing more crossovers between Howard properties, which we may see soon enough with what's happening in the pages of Savage Sword these days! ★★★☆☆ Chronologically Speaking is a series focused solely on chronologizing the Conan of Cimmeria stories. It's an analysis of only the text of Robert E. Howard's original Conan tales. I'm examining the stories one at a time, in publication order, to show explicit chronological notes to order the stories. It's Cimmerian September, so it's appropriate that the next story in publication order first appeared in the September 1933 issue of Weird Tales. Appearing a few months after "Black Colossus," "Xuthal of the Dusk" was published under the title "The Slithering Shadow." Most people that I know prefer to use Howard's original and (in my opinion, at least) more unique title. Like "Black Colossus," it was the cover story, with the Margaret Brundage illustration on the front showing the characters Natala and Thalis. So far, our entries in this series have been pretty simple to order: Conan is very mature or very young, or right in between the two. "Xuthal" is going to require a lot more interpretation than the King Conan stories or some of his first. Here are the contextual timeline clues we have.
This is my first sort of big shakeup to my original chronology. I originally had "Xuthal" much later, based on what I would now consider a misreading of the original story. A year or so ago, I called Conan an officer in Shem's military, but I was making assumptions there that aren't really that supported by the text. It never explicitly says he's an officer. I'll be placing this one earlier in Conan's mercenary days and prior to "Black Colossus." A lot of stories put this one much further on in Conan's life, usually just before his pirate period with the Barachans as seen in "Red Nails." I wonder if there's something I'm missing. Shoot me a comment if you think there is! Here is our current chronology:
Chronologically Speaking is a series focused solely on chronologizing the Conan of Cimmeria stories. It's an analysis of only the text of Robert E. Howard's original Conan tales. I'm examining the stories one at a time, in publication order, to show explicit chronological notes to order the stories. "Black Colossus" is the fourth Conan story to reach publication, hitting magazine racks in the July 1933 issue of Weird Tales. Howard earned $130 from Farnsworth Wright and came three months after the previous publication, "The Tower of the Elephant." As a first for Howard, the story graced the cover and was the first story in the issue's contents. "Black Colossus" features one of the best openings in any Robert E. Howard story but Conan isn't even seen until well into chapter 2, at which point, his physical description is made clear immediately.
"Black Colossus" is not just very easy to place in our timeline so far, but it may be the most geographically-focused of all Howard's stories. Perhaps the "Hyborian Age" essay was helping him keep things straight, because the geography of the central Hyborian Age kingdoms is extremely well-crafted. Also, Conan's birth on a battlefield is mentioned for the first time, an oft-cited characteristic of his youth. Here is our updated chronology.
Chronologically Speaking is a series focused solely on chronologizing the Conan of Cimmeria stories. It's an analysis of only the text of Robert E. Howard's original Conan tales. I'm examining the stories one at a time, in publication order, to show explicit chronological notes to order the stories. "The Tower of the Elephant" was the third Conan story published, appearing in the March 1933 issue of Weird Tales, which followed two months after "The Scarlet Citadel's" publication in January. According to biographers like Willard Oliver, it was not the third story written. By the time Howard banged out "The Tower of the Elephant," sitting at his computer late at night and reading his words aloud as he typed them, he had already written "The Phoenix on the Sword," "The Frost-Giant's Daughter," "The God in the Bowl," and his "The Hyborian Age" essay. Unfortunately, two of those would be rejected by Farnsworth Wright at Weird Tales and the essay wasn't intended for publication. Though Howard sent WT "The Tower of the Elephant" before "The Scarlet Citadel," it would ultimately be published third, netting Howard $95 and the votes from the readership as the best story of the issue. If you put a gun to my head and told me to pick a favorite Conan story, it would probably be this one. Whereas the first two published stories are at the end of Conan's life during his kingship, "Tower" zooms way back to the start, when Conan is a penniless thief who's new to civilization. Most of the chronological clues happen at the very beginning of the story.
The updated chronology is as follows:
On April 16th, 2015, I did something that I never thought that I would do. I stopped the class I was teaching to show the kids a new YouTube video. I was teaching a science fiction literature class to middle school students and with a glance at my iPhone realized I had about five texts asking some version of, "Did you see the video yet?" There was a new Star Wars movie trailer. I stopped what the kids were doing, pulled up the trailer for the newly titled Star Wars: Episode VII - The Force Awakens and we all watched together. I'm not kidding you- a tear welled up in my eye as the fanfare blasted out of my sub-par public school computer speakers and the Millennium Falcon ripped through the sky once again. An 8th grader muttered "hoooly shit." I let it go. I marked this moment with my students (hilariously, thinking about it now) with the same gravity that I had marked the Queen dying a few years ago. It seemed so far away from the night we all went to our local mall movie theaters and cheered wildly during the opening of The Revenge of the Sith, because, after all, that was supposed to be the last Star Wars movie. The second "long gap" was over and we were now primed to enjoy what was the true end to the Star Wars story... right? I wonder if sword-and-sorcery fans had that same feeling as they loped past their local book store in 1955 to see Tales of Conan, a brand new Conan the Cimmerian hardcover, sitting in the display window (I wasn't around in 1955, so I don't actually know if a Conan book would've ever made the display window. Pulp's always been pretty frowned upon, right?). They'd seen the posthumous publication of two old stories, sure, but a whole new book? Robert E. Howard had been dead for nearly twenty years, but somehow, like Xaltotun from the crypt, he had been resurrected to contribute to four new Conan stories. Well, not really. After Howard's suicide in 1936, most of his unpublished stories and fragments sat in some for or another in a trunk that, in 1951, was shared with science fiction and fantasy writer L. Sprague de Camp. Trunk steward Marty Greenberg gave de Camp the manuscripts in '51 and two years later suggested that de Camp revise some of the stories to add Conan to them. de Camp has always maintained that it was an easy-enough job: change the names of the settings, a few of the characters, and add something supernatural. The stories in published in Tales of Conan are now 70 years old as of 2025, and they would certainly not be the last. L. Sprague de Camp is wildly controversial amongst heroic fantasy readers; if you drop into any blog comment section or Reddit thread about him, you'll see the argument. And it gets heated from time to time. Some folks call him a vulture: a moderate talent who happened to strike gold just by being in the right place at the right time. They'll say he mined Howard's work for his own glory and benefit. The other side will say that he's an accomplished science fiction writer in his own right who stewarded Conan between Howard's death and his resurgence in the 1960s. Honestly, I think they're both kind of right. I would argue that the stories in Tales of Conan, "The Blood-Stained God," "Hawks Over Shem," "The Road of the Eagles," and "The Flame-Knife," are actually pretty good. "Eagles" and "Flame-Knife" especially are killer reads. They've got the adventuresome Howard flash that good Conan stories have. I know those statements are going to ruffle some feathers, but if you read those stories with only a focus on the text, they're pretty solid sword-and-sorcery tales. Of course, most of the credit for that probably goes to Howard himself, who wrote the meat of those tales. Just two years after Tales, those same readers might have been once again loping past their local bookshop only to have the misfortune of coming across The Return of Conan, the first wholly original pastiche starring Conan to be published. Of the more than 70 Conan prose stories I've read, it's one of the absolute worst. Swedish writer and Conan fan Bjorn Nyberg teamed with L. Sprague de Camp to produce some seriously inessential fantasy dreck. At its best, it just re-heats Howard's nachos. At worst, it fundamentally misunderstands what makes Conan good. Two books in and the batting average of the Conan pastiche ballclub was down to .500. de Camp and his protégé Lin Carter returned throughout the sixties and seventies to continue adding their own spin on the Conan library. I honestly think a lot of them are good. "The Thing in the Crypt," Conan and the Spider God, "The Star of Khorala," and several more are definitely worth a try, at least. Bantam Books published a few more (I'd say four of them are worth reading). Tor then tagged in to publish an eye-watering forty-three new Conan novels, very few of which feel much like Howard's world at all. I've read two of those, but they go down like seltzer waters: just not a lot of flavor of any kind. I've never blogged about them because, even worse than the Conan pastiches I hate (Conan the Liberator, all of the Conan of Aquilonia stories), they don't make me feel anything at all. For the last three years, Titan Books has taken over and given the pen to exciting fantasy and sci-fi authors, publishing some really good short stories in ebook form and some pretty decent novels. This is all completely ignoring fifty years of comics and movies, too. It seems like the best course of action with Conan pastiche today is to read some online reviews from reviewers you trust. You take some, you leave some. As I look at the media landscape, I can't help but feel like the spirit of Conan pastiche is all over the place in 2025. The Star Wars franchise finished that aforementioned trilogy, but the stuff keeps coming. They dragged Ewan McGregor back, they produced roughly one and a half good TV shows, and they seem to be really confused as to whether or not Daisy Ridley should return as Rey. Some way, somehow, they even got the grumpiest man in Hollywood and the biggest Han Solo hater of all time, Harrison Ford, to bring his growly voice back to a galaxy far, far away. Elsewhere in Hollywood, the corpse of the Jurassic Park series continues to shamble through summer cinemas every couple of years, each one more pointless than the last. But weirdly enough, narrative in film and print are not the only places where it feels like those in charge of your media are "pulling a de Camp." Johnny Cash died over twenty years ago, but we've gotten a couple of polished, re-worked albums from out of his catalogue (I guess he was right- ain't no grave really can hold his body down). Producers have re-arranged his work to produce records like Songwriter, an almost-ghoulishly titled record in which Cash's vocals have been nestled into entirely new recordings written thirty years after the original sessions. Cash might be the songwriter, but he sure didn't get to have a say in anything else on the album. The Beatles did the same thing in 2023, using AI to isolate John Lennon's vocal parts to "Now and Then" to churn out a "new" Beatles song featuring performances by John and George, both dead for decades. You may have even noticed what hilarious Youtuber and musician Pat Finnerty has dubbed "The Fuckin' Songs," a collection of pop hits that absolutely refuse to die. The charts have been filled with interpolations of well-worn classics like "Isn't She Lovely?" and "Take Me Home, Country Roads" in soulless, cash-grabby bullshit. I guess what I'm saying is that it's hard to not feel a little cynical as you look around and see that today's risk-averse media companies want to just endlessly recycle the old hits. They slap a quick coat of paint on them, be they your favorite childhood movies, the songs you liked it high school, or the books you read in the back of the library. It's happened enough times that it feels like we're just Weekend-At-Bernie's-ing our own youth. With the way intellectual property rights work, it's probably only going to get worse. Creative industries, comics especially, do everything they can to make sure the rights to your favorite stories are owned by media conglomerates instead of their writers. Am I happy that we now have 70 years of additional stories featuring my favorite barbarian? Honestly? Yeah, I am. I'll go on as many adventures as I can with the big guy. Am I going to buy new Titan books and comic series? A bunch of them, most assuredly. I'm part of the problem. But when I see that nearly all of the entertainment industry is following de Camp's model where they take what works and put it on the assembly line, I feel cynical. It makes me want to side with the de Camp naysayers: maybe Conan should've stayed in the Depression. I guess Conan pastiche would've happened by now if it hadn't started in 1955. L. Sprague de Camp and Conan pastiche aren't really unique, they just happened to get started early.
Don Kraar is something of a mystery when it comes to the history of Conan comics. He's not a well-loved mover-shaker type like Roy Thomas or Kurt Busiek. He's not exactly one of the architects of Savage Sword's flop era like the Saturday morning cartoon weirdness of Michael Fleisher or the paint-by-numbers adventures by Chuck Dixon. In total, he wrote 21 stories for Savage Sword, which is actually quite a few compared to how many issues of Savage Sword you and I have written. But none of them are remembered particularly well, though he had some good installments in there (SSOC #112 "The Blossoms of the Black Lotus," anyone else...?). He contributed some issues to Conan the King and a few DC titles. There seems to be one picture of Don that exists in total on the entire internet. I couldn't find any interviews. So I wasn't exactly sure what I'd get when the Marvel Graphic Novel Conan the Reaver arrived at my door, complete with a noticeable coffee stain on the back cover. The previous two that I read- The Horn of Azoth and The Witch Queen of Acheron- weren't great. And Don write the latter. Like today's author, Mr. Don Kraar, these Marvel Graphic Novel releases are sort of oddballs in the Conan canon. They're longer than a regular comic book release, a little oversized, and sometimes draw big talent. But in 1987 when Conan the Reaver was released, Savage Sword of Conan was already putting out extra-long, oversized stories driven by some big names, so what's the point when it comes to Conan? Color panels? I was starting to think they were kind of a waste of time. I'm happy to report that Conan the Reaver is not only the best of the three so far, but that it's pretty fantastic. It has, at least for the time, renewed my interest in them. Released two years after The Witch Queen of Acheron as the second MGN featuring Conan and the 28th MGN overall, Reaver is a young Conan story which puts the Cimmerian in the underbelly of Aghrapur on the trail of a great treasure. What a great Conan reaction shot. Conan has enmeshed himself with the thieves guild in the Turanian capital and is helping them get information out of the city guards in a spectacular fashion. Forcing the captain of the guard to walk a tightrope above a pit of flames, Conan strikes up a deal to get the keys to the great treasure room under King Yildiz's castle. Posing as a new member of the castle guard, he quickly proves his sword to be a valuable addition to Turan's militias and is shown the treasure room. His general decency, in fact, pretty quickly endears Conan to everyone as he gets to know Aghrapur, but the secret assassins of the Red Mist are threatening not only the king's plans, but his as well. Everyone in the civilized city has their own machinations, but our barbarian hero just wants some loot, and he's okay with killing a few corrupt guards or nobles to get there. Kraar does an excellent job of weaving together solid suspense into a thieving sword and sorcery story. Though you might not be completely surprised at a twist or two, the plotting is really fun. Seemingly the only picture of Don Kraar that exists. I've read descriptions of John Severin's art describe him with phrases like "a master at work," and I don't know if I agree entirely at this juncture. He has very serviceable panel layouts and paces the action well (something that those other two MGNs completely failed at) but his art, especially his character designs, strike me much more as Prince Valiant than they do as gritty Conan the Barbarian. He renders faces strongly and his close-ups are excellently detailed. However, a lot of his backgrounds are empty, solid colors, and he clothes everyone to look like an ancient Roman. Chronologically, this graphic novel seems to fall after the rest of Conan's thieving stories and before his service to the Turanian army that pretty much begins with "The Hand of Nergal." I suppose this implies that Conan goes way further south and east from Shadizar than many of us originally pictured, seeing as Aghrapur sits on the coast of the Vilayet Sea, nearly to Hyrkania. But this story also works as a bridge between the thief stories and the first set of mercenary stories. If you read my other posts about these MGNs, I did some complaining about the cash I had to drop to get them. Conan the Reaver was the cheapest of all three so far, so I'm finally getting my money's worth! I really wish I had a half-star icon to rate it a three-and-a-half out of five. Now, if only I could find anything else out about Don Kraar... ★★★☆☆ Chronologically Speaking is a series I'm starting here focused solely on the chronology of Conan of Cimmeria stories. It's an analysis of only the text of Robert E. Howard's original Conan tales. I'll be examining the stories one at a time, in publication order, but because it's impossible to order a sequence of one, I'll be starting with the first two Conan tales published: "The Phoenix on the Sword" and "The Scarlet Citadel." The temporal relationship between "The Phoenix on the Sword" and "The Scarlet Citadel" is not as clear as some would like you to think it is. Appearing in the December 1932 issue of Weird Tales, "The Phoenix on the Sword" was the first Conan story published. It's well-documented that this story didn't spring to Howard in fully original form, but that he had a few warm-ups to creating Conan. His "Cimmeria" poem written earlier that year (though not published until 1956) introduced Conan's homeland. "People of the Dark," published in June 1932 in Strange Tales had introduced a barbarian character named Conan (the Reaver, not the Cimmerian). And "Phoenix on the Sword was cribbed from the unsold King Kull story "By This Axe I Rule!" Though it's dead simple to know where this story takes place in Conan's life, the narrative gives us tons of interesting chronological notes. Conan is obviously older, having lived his barbarian life and is now king of Aquilonia.
Clearly, obviously, this story is easy to place. I'm bored just sitting here writing it. So let's compare it to "The Scarlet Citadel." Despite being the second Conan story published, "The Scarlet Citadel" was not the second written, but probably the fourth. In Robert E. Howard: The Life and Times of a Texas Author, Willard Oliver postulates that "The Frost-Giant's Daughter" and "The God in the Bowl" were written between the two King Conan stories, but neither of those tales would be published until much later. "The Scarlet Citadel," though, would be published in the January 1933 issue of Weird Tales, just a month behind its predecessor.
I was surprised in my revisiting of these two texts that their temporal placement was not as strong as I remembered. The commonly-accepted chronology is that "Citadel" takes place about a year after "Phoenix," but there's nothing quite so clear in the narratives. I find that it's most likely that "Phoenix" takes place first because there has to have been time for a "whole cycle of hero-tales" to have been written and to become famous, but the one-year difference is not really there. Gary Romeo examines a Conan chronology by P. Schuyler Miller which postulates that "Citadel" takes place right after "Phoenix," perhaps within the same year. "An Informal Biography of Conan the Cimmerian" (found in The Blade of Conan these days) also thinks "Citadel" takes place right afterword. If you're only looking at the texts, I don't think it's that clear. Our final chronology for this post is as follows. 1. The Phoenix on the Sword
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AuthorHey, I'm Dan. This is my project reading through the career of everyone's favorite sword-and-sorcery character, Conan the Cimmerian, in chronological order. Archives
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