Part IIt’s January, 1933 in Cross Plains, Texas. Though most of the town is asleep, Robert E. Howard is banging away at his typewriter, working on a new story. January of ‘33 has been abnormally warm and dry for a Texas winter, so perhaps he still has the window open to his neighbors’ chagrin, as he sits in his bedroom which faces the sleeping porch, nearly shouting the words as he writes them. Howard, Bob to his friends, is working on “Rogues in the House.” It’s a new Conan of Cimmeria story that he’s hoping to sell to editor Farnsworth Wright at the magazine Weird Tales. “Rogues in the House” will sell, becoming the seventh Conan story to hit the pages of “The Unique Magazine” in January of the following year. It will net him a tidy $100. But while “Rogues” is the seventh story accepted, it’s the twelfth one Bob’s written, and to make matters worse, Weird Tales doesn’t pay him on story acceptance, but rather upon publication. The depression is bearing down on his family, and he needs money, which has mostly eluded him, like literary fame. Literary success is a persimmon that remains out of his reach, Bob says later. Additionally, Conan, who’s his bestselling character to date, seems to have become a bit of a chore for the writer. The three stories he’s written prior to “Rogues:” "Iron Shadows in the Moon," "Xuthal of the Dusk" and "The Pool of the Black One," have fallen into a rather predictable pattern. They’re not his best work. Bob pens one more Conan story, “The Vale of Lost Women,” and there’s no evidence he ever even submitted it to Weird Tales. He won’t write another Conan story for around nine months. Part II“Rogues in the House” is an eternally underrated Conan of Cimmeria story, not only for breaking out of the slump that comprises the stories written around it, but because of how unique it is in the canon. Conan, imprisoned at the start of the narrative, is broken out by a young noble so that Conan can do the dirty work of killing Nabonidus, the Red Priest, who is the center of power in the unnamed city. When Nabonidus’s human / ape experiment / pet Thak runs amok in his manor, it forces Conan, his young employer, and the Red Priest to spend some quality time while figuring out how to defeat Thak. According to Howard, “Rogues in the House” arrived in his mind essentially fully-formed and the only editing he had to do on it was to erase and re-write one single word before he stuffed it in the mailbox for his agent. I’m not sure how much I believe that, but it makes for a great anecdote. One reason why I appreciate “Rogues” so much is for its comedy beats throughout. While Howard always maintained that Conan was a man of both gigantic melancholies and gigantic mirth, the scales always seemed to tip a little more toward the melancholy side. Except for in “Rogues.” Conan dryly domes a guard with a beef bone while robbing him of his knife and keys before leisurely strolling out of prison. That’s a great image! Before proceeding to Nabonidus to make good on his contract kill, Conan returns to the slum area of town, The Maze, the take out some frustrations on an ex-lover of his. This unnamed woman got Conan imprisoned and his partner killed, so when Conan bursts back into her room, eyes blazing with fury, it hits all the harder when Howard pulls the rug out from under us and we watch Conan drop her into a cesspool instead of killing her. This scene has apparently upset people over the years, but I find it honestly hilarious. Like a Bugs Bunny cartoon, his lover is swearing, covered in shit, while Conan lets out a full-throated laugh. Nobody’s actually hurt, and Conan’s reaped his revenge. L. Sprague de Camp makes the odd suggestion that this scene may have been inspired by Robert E. Howard getting bullied by others in school, specifically an act we called getting a “swirly” when I was a kid. Even the last action of the story has always struck me as ironically funny. The Red Priest, for all his scheming and scientific accomplishments, is done in by taking a fucking chair to the skull. No trickery needed, just a throw too quick to dodge. The other thing I love so much about this story is its character work. As much as I love Howard’s writing, his characters are sometimes pretty flat. The wizards are scheming and evil. The young ladies are supple and need help. You know the score. But “Rogues” takes the time to draw memorable, fun characters unlike most of Conan’s supporting cast. It’s so seldom that Conan spends extended amounts of time with people, especially those who are at odds with his own goals. Murilo is young, foppish, and a bit of a wimp, but he’s ultimately likable, while Nabonidus is smarmy, arrogant, and occasionally charming. Thak, while certainly not fully human, has enough soul that you almost want to root for him the same way you would Frankenstein’s Creature. I’ve always loved in particular the way Nabonidus talks about Thak to Conan and Murilo, kind of proud of Thak’s abilities while at the same time, being threatened with his life by them. Both Nabonidus and Murilo play into Howard’s politics about the evils of civilization so well. The pair stands in for civilization’s part: Murilo is part of existing power structures and Nabonidus is the shadow government that holds the real cards. Murilo realizes this an an outburst: “You exploit a whole kingdom for your personal greed; and, under the guise of disinterested statesmanship, you swindle the king, beggar the rich, oppress the poor, and sacrifice the whole future of the nation for your ruthless ambition… You are a greater thief than I am. This Cimmerian is the most honest man of the three of us, because he steals and murders openly.” Conan stands on the opposite side of the conflict. Uncomplicated, at least to himself, and occasionally like a simpleton in comparison to the Red Priest’s plans and inventions, he’s the only one of the three with any sort of grit to match his drive. There’s a lot to love here in this story. It’s brief and not a word is wasted. It’s philosophically interesting and unique in its author’s body of work. It’s got a phenomenal fight scene at the end. It’s probably not quite as good as the REH favorites: “Tower of the Elephant,” “Red Nails,” “People of the Black Circle,” but that’s not exactly slouchy company. It deserves its mention toward the top of the list. Part IIIIt’s Spring, 1971 in New York City. The Marvel office at 635 Madison Avenue is abuzz like usual, and in the middle of it is Roy Thomas. It’s a time of flux for Marvel Comics: many of the old guard who helped the comic company rise to prominence have left in the last several years. Some of Marvel’s superhero characters are now 40 years old, but the average age of writers in the bullpen is 23 years old. Roy himself is only 30, but already has risen through the ranks to be Stan Lee’s right-hand man. Roy has a thing for old characters- like, 1930s and 40s Golden Age of Comics characters. The Invaders, All-Star Squadron, the Justice Society of America, that sort of thing. And there’s this one character from 1930s pulp magazines that he’s revived: Conan the Barbarian. Stan Lee’s not sure about it because he’s not a superhero, nobody’s in a colorful costume, and honestly, he’s not even really sure what “sword & sorcery” is. But they’ve got the rights for $200 an issue, and they’ve got this super cheap but talented new British artist on the book, a 21 year-old kid named Barry Smith. So far, this book has been really up-and-down. Roy’s had to switch the order of issues a couple of times, like pushing issue three back to issue five, while scrambling to fill the gaps for three and four. Since Roy only has the Conan character and not the rights to all the Conan stories, he’s doing what he can to play in the small sandbox he has. He bases issue #2 sort of off one paragraph in Howard’s “The Hyborian Age” essay. He adapts some non-Conan stories like “Twilight of the Grey Gods” and “The Garden of Fear,” but he’s also making stuff up out of whole cloth. He got to adapt one of the best whiz-bang Conan stories, “The Tower of the Elephant,” a few issues ago in number 4. Unfortunately, none of that stuff has really been selling. Marvel even canceled the book a few months ago, but thought better of it and it was back on the next day. But sales have gradually been ticking up, starting with issue #7. Roy sometimes jokes that he’s just an embellisher for Howard’s stories on this title, and for the next two issues, Conan the Barbarian #10 and 11, embellish he will. Part IVThe writers in the bullpen weren’t the only things changing at Marvel. The comic company was about to change their interior page counts from 36 pages to 52 pages in response to DC doing the same thing. But that came with a price increase, too. They made the jump from 15 cents to 25 cents a comic. Editorial was also messing with the covers a bit- giving a uniform design to them for the Bronze Age, with a band at the top reading “MARVEL COMICS GROUP” and they’re putting all the cover art into an isolated box. The page count and price thing would last only two issues- enough for Roy to adapt “Rogues in the House,” but no longer. They’d return to 36 pages with Conan issue #12, and the price would come down, but only to 20 cents. But for a short time, with those extra pages, the story was allowed breathing room for character beats and story that it otherwise wouldn’t have been afforded. “Rogues in the House” opens in medias res, using a super economical word count to set up the bones of the story. But for Roy, this is free real estate. He has the job of connecting the fairly independent narrative to his comic continuity, and he always did so very creatively. There are three paragraphs that open the story as prologue and they’re ripe for Roy’s taking:
This is where it becomes really fun if you know the original story prior to reading its comic adaptation. Roy begins setting this stuff up in previous issues.
The cover for issue #10 promises “ALL NEW STORIES,” and that’s mostly true. Issue 10 fills in our backstory about how Conan would end up in prison for the real start of “Rogues.” It’s all rendered beautifully in Barry’s pencils topped with inks by Sal Buscema. No colorist is listed, so I’m assuming it’s Barry, but the blues and golds of the city at night give it this mythical quality that looks great. By this point, Barry’s art has begun its trajectory to its uniquely ornate style that he will eventually settle on, but you can still see plenty of Jack Kirby influence in these issues. After a thief job, Conan and Burgun are hunted by the guards, with only Conan able to get away. He watches Burgun get hanged, drenched in pale blues and rain, before going back to the corrupt priest of Anu for revenge. Roy adds the fantastical element of this giant bull avatar of Anu which almost destroys the whole temple. In order for Conan to exact revenge on the priest, the team was going to have to get creative. Howard explicitly says that he cut the priest’s head off, but that was never going to fly under the restrictive Comics Code Authority. Instead, we see five panels in which Conan approaches, each background growing darker until the last is a blood red, and Conan strikes out of the panel. We then see the priest’s head conveniently relieved of his body in the last panel. In the end, it doesn’t feel at all like a workaround. Unfortunately, that wasn’t quite good enough for the comics code and three caption boxes were hastily added to the final panels to ensure readers that Conan would be punished for killing a priest, no matter how evil. Issue #11 follows the prose narrative to “Rogues in the House” pretty faithfully, with the added bonus that we actually get to see the moment when Conan is captured thanks to Jenna selling him out. We meet Murilo in the prison making me sad once again that we don’t have a colorist to thank- the shadows and the reds, purples, and blues are gorgeous. Murilo has big, 70s Barry Manilow hair, perfect for his character. A raging Conan drops Jenna into the cesspool and makes his way to the estate of Nabonidus, who seethes evil, but isn’t quite as charming as Howard’s version. In one of the only times I can remember, the regular Conan book is split into parts like they would usually do with Savage Sword. Barry’s Thak is much more simian than, for example, Frank Frazetta’s, and the Thak fight here is basically Conan v. gorilla. And instead of tossing a stool at Nabonidus, Conan impales him with a knife throw to end this version of the story. Spread across two king-sized issues, “Rogues in the House” is one of the most meticulously-adapted Conan stories in the Bronze Age comic. As Bob Byrne points out in Hither Came Conan, about 79 pages are dedicated to adapting the short story, which means it has about 30 more pages than even some of the more epic adaptations done in Savage Sword. Issue #11 was also the longest Conan the Barbarian issue until the super-sized issue #100 which concluded "Queen of the Black Coast." Letter-writers to "The Hyborian Page" in issue #14 praised the adaptation and Marvel noted that Conan gets as much overwhelmingly favorable mail as any mag which Marvel had ever published, but noted that it would be a while before they directly adapted any other Conan stories. He even said years later that he thinks it’s nobody’s favorite. “Rogues in the House” is a classic though- one of my favorite Conan stories. And its comic adaptation, also a banger. The story is small in scope despite the oversized nature of the comic version, but every aspect of it works for a memorable product. For Robert E. Howard, it was the last story published of his first Conan period, for Roy Thomas, it showed what he could do, but he was just getting started. Hey folks, this is a bit of an experiment for me. Usually, my YouTube videos start as blog posts and then get adapted for video, but this one began as a video and I decided to share the script here as well. I hope you enjoyed. It's been really fun to do this for two years now and I appreciate all the support and comments people have left!
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With The Unsung Sword of Conan, I'm trying to highlight under-appreciated works in the Conan canon. Do me a favor: take a look at the two comic pages down below. Compare them for a second. How do they feel to you? Which one do you like better? The left page is taken from Conan the Barbarian #172. It was written by Christopher Priest, penciled by John Buscema, inked by Bob Camp, and colored by George Roussos. The page on the right is from Conan the Barbarian #175. It was once again crafted by Priest, Buscema, and Roussos, but with Ernie Chan doing the inks. If you're like me, you probably think the page from issue #175 is a better final product. It might even be hard to nail down why it's better, but I'll propose a few ideas. The content isn't too dissimilar: there are some action packed panels at the top (and both have an open panel in the upper-right), as well as a few dialogue-focused panels, with a mix of close-up and wide shots. They have the same number of panels and even a similar flow. But there's something about the one on the right that is leagues better than the one on the left. While I like that the panel in #172's upper-right is an open panel, helping it feel less moored to time, it seems to come out of nowhere. It's not exactly clear what happens next. Do the two Picts get hit by the flying axe? How? They don't look like they're standing close enough together. They drop their weapons, and then there's a beat, and then they fall over dead? The action is just not clear, making it hard to follow. Plus, the backgrounds are extremely basic. some green grass, some blue sky. It looks generic and boring. Even Conan's face looks empty and generic, with pupils that seem to be crying out to be filled in black. The page on the right does so much better at all these things. The action takes place between different skirmishes on a battlefield, but the unified backgrounds and poses helps them feel tied together. The faces are more detailed and unique. Even though the red-headed Delmurio is a rugged rapscallion like Conan, they both have totally different vibes and face shapes. The inking feels darker in the shadows and more complete. Everything is more competently done here. I chose these panels to illustrate the difference between the first few issues of Christopher Priest's run on Conan the Barbarian and how it eventually comes together. Priest, writing then under the name Jim Owsley, has a rough couple of first issues, and it's really not his fault. He picks up from the previous writer at #172, and the first three books he writes just feel terrible. Instead, I feel the need to lay the blame at comic legend John Buscema. Perhaps the crew was still figuring out how to work together. Priest has said that he didn't really like Conan all that much. Buscema very famously didn't even like comic books that much... maybe they needed some time to gel. When Buscema pencils a page that doesn't turn out ideal, most people lay the blame at the foot of the inker, including Buscema himself. While there were some sub-par inkers that really change John's work for the worse, and this was even a time in which he did more "breakdowns" while an inker provided the "finishes," he's got to bare some of the blame here. The breakdowns in these first few books just suck. They have unclear action and a lack of backgrounds, rendering the action inert and the stories somewhat lifeless. The covers (mostly also by Buscema) seem phoned-in as well. Conan's fighting someone in an empty space. Ish #174 is a small step up from the first two, with an improvement to the story but still sub-par art. When the team gets to issue #175, suddenly things just lock into place. Buscema bounces back and Priest's writing takes a huge step forward. Conan's been on the western side of the continent for a couple of issues, fighting some Picts, occasionally aiding some Zingaran armed forces, gathering companions. One of Christopher Priest's foremost goals was to "Marvelize" Conan by giving him a supporting cast and maybe even some Clint Eastwood-style line reads. Issue #175 represents the first time that would really work out. From the first page of the issue, things feel different. Our splash page is more lush and detailed than anything the past several issues. By this point, Conan is with his longer-term travel buddies, Tetra and Delmurio. Not only is there brief exposition, but we get to see some comedy and fun character bits. Giving Conan a regular cast allowed Priest the chance to do more character work than other Conan writers. Our three protagonists are looking to charter a ship from the Zingaran coast; they end up aboard a dinky little vessel headed by a cloaked captain with a creepy aura about him. If you've already guessed that he's secretly the villain, congratulations, you win nothing since everyone else saw it coming too. But that's not the fun part! Conan and co. are sail into a creepy rock face inlaid with a human maw at which point Conan is apparently back home in Cimmeria. Howard purists might bristle at this depiction of Cimmeria, which seems more akin to the snowy wastes of Vanaheim than the leaden clouds and rolling hills of Conan's youth, it's not exactly paramount to the story. Conan gets "the Line" in a way that really works for the first time: "I am a son of Cimmeria. For me, there is no other way." Warned of "the Scarlet Personage" by other trapped Cimmerians, Conan fights a ninja-like dude with a great design. He rips off his mask, revealing the Scarlet Personage underneath. Conan takes his enemy down, of course. Priest saw Conan as not quite a hero, but more of a problem-solver, and Conan's no-nonsense, let's-get-this-shit-over-with attitude here represents Priest's version of the character perfectly. Eventually, Priest's track record on Conan would even out a little bit. He actually figures himself out even faster than Roy Thomas had in 1970 and 1971. As Conan fights Imhotep the Ravager of Worlds, Wrarrl the Devourer of Souls, and even his companion Tetra, fun times were to be had by all. By the time Conan arrives in the Shemetish city of El Shah Maddoc in issue #179, Conan the Barbarian was on a serious upswing. Roy Thomas's CONAN THE BARBARIAN: A "QUEEN OF THE BLACK COAST" Retrospective, Part Three of Three3/14/2026 From issue #84 through #100, Roy Thomas and John Buscema told the final stretch of their Conan & Bêlit saga. In some ways, it was the best run of those 43 issues of Conan the Barbarian, and in others, it was the worst. It was a revelation when Roy began adapting "Queen of the Black Coast" because he could unlock another side of Conan. The Cimmerian now had someone more consistent to talk to, to save, to be saved by, to fall in love with, and just generally interact with. In the final third of his Conan & Bêlit saga, he would do it again by introducing Zula, the last of the Zamballahs. Zula, the last of his tribe, is a lot like Conan in a few ways. He's strong, shrewd, and, when the story calls for it, heroic. He's a little more suspicious and untrusting than the Cimmerian, but he's a match for the big guy in all the right ways. Interestingly, Zula's coloring in the book goes through one wild transition. In his first appearance in issue #84, Zula has extremely dark skin, as in it's pure black ink highlighted in blue, the exact same way Conan and Bêlit's hair is. They wanted to distinguish him from other Black characters in the book, who usually appeared with their skin colored brown. Apparently, there's an old, racist phrase I'd never heard before levied against Black men about being so dark-skinned they're "almost purple." Like a lot of phrases employed by dumbass racists, that doesn't even really make sense. But Roy wanted to turn that phrase on its head, I guess, by making the capable, likable Zula almost purple, which is not a decision I support. Outside of the ill-advised reasons, Zula just looks a little strange in that first issue, and kind of sinks into the page with the rest of the inking. It's fixed in his following appearance, and Zula would appear dark-skinned (colored gray, essentially) but not literally black after that. It looks much better. Of course, this is mostly bunk since to the vast majority of people, Zula looks like Grace Jones. For how many of the next several issues are told in flashback, with characters catching one another up on their recent whereabouts, you might think these issues would suck, but they surprisingly don't. Issues #84 - 86 would be a great time to jump on the title, had you dropped it somewhere prior, as Conan and Zula relate their general histories to one another and it's clear that they have unique, but compatible backgrounds. They later meet up with Bêlit, who recalls her own recent happenings and everyone's up to speed for the final race to #100. "Southern California was definitely hazardous to my work ethic." - Roy Thomas The unfortunate thing is that this stretch of comics begins to get bogged down by reprints and diversions, and it's generally writer Roy Thomas's fault. He says that when he moved to LA in 1976, Marvel Comics felt really far away and he began to see it as just a job rather than his passion. He was lured by the glitz of TV and movies and it became a little harder to pick up his comic book pen. You probably wouldn't notice unless you were paying close attention, but there was a reprint in issue #87 (the second time in less than a year, this time reprinting Savage Sword #3) and several flashback or adaptation issues that slow the roll of the title. When the book is focused on Bêlit's return to Asgalun's throne or putting Conan, Zula, and the Black Corsairs up against a Stygian threat, it's generally phenomenal. But it wasn't that every month. Like, I really like issue #92. It's a fun adaptation of "The Thing in the Crypt" that I dug so much I wrote an Unsung Sword of Conan column about it. But it appears in the issue immediately preceding Bêlit's taking of the throne of Asgalun, which feels so whack. In the moment where we should be winding up to a triumph, we're looking back to a completely unrelated story. In the moment we'd all been waiting for, Bêlit claims the throne of Asgalun, finally avenging her deposed father. But in a twist you probably saw coming, she would never be happy leaving the pirate life behind, so she abdicates the throne a third of a second after receiving it. It makes sense; Roy says he based this on his own experiences. He was offered the Editor-In-Chief role at Marvel a second time and turned it down. He didn't actually want the job, he just wanted to be a offered it, he says. Thoth-Amon continues to meddle in Conan's affairs from afar (with Roy being very careful that the two don't actually meet yet so as to not step on Robert E. Howard's toes). Zula parts ways with the rest of the cast in issue #93 before Roy begins his "Sack of Abombi" storyline, based on a throwaway line from "The Scarlet Citadel." It's fun to see the homages contained in here, like the cover of issue #97 reflecting Frank Frazetta's "Sacrifice (Conan the Avenger)" painting. The issues between #93 and #100 are all good times, but you get the point. Let's waste no more ink. Conan the Barbarian #100 is probably the last time the title was great under Roy's stewardship. Nearly fifty issues had been building up to the death of Bêlit on the River Zarkheba, and he handles it with aplomb. We finally see Conan and Bêlit's "I would not tread on their shadow" conversation from "Queen of the Black Coast," which hits much harder this time as we've seen the two grow together for the last three years in real-time. One of the most interesting and debatable things about "Queen of the Black Coast" is how long-term Conan and Bêlit would have been. How long do they travel together? To me, it doesn't seem like long. How long would they have traveled together for? Well, I think they were always doomed to tragedy by one method or another. Roy, who always saw his role as an "embellisher" for Howard, has embellished one of REH's best stories in the best way. For all my complaints about the general pacing of the title at this time, they dry up in this issue. Roy Thomas and John Buscema unlock their best work here. From Bêlit's mournful hanging on the ship to the methodical killing spree Conan goes on in the immediate aftermath, to the final battle with the bat creature who "slew his mate," the king-sized issue is one of the best issues of Conan ever. Buscema goes hard in the final panels, particularly the splash page filled with Conan's stoic figure and George Roussos's blues, magentas, and greens. The true Bronze Age greatness of Conan the Barbarian was pretty much over after that. Roy was here for another 15 issues, but none of them are really essential. Conan the Barbarian Annual #5 and 6 are both fantastic, retelling The Hour of the Dragon, but the regular title under Roy's stewardship went gently into that good night, where it was handed off to J.M. DeMatteis, and, unfortunately, a slightly less-promising future.
Roy Thomas's CONAN THE BARBARIAN: A "QUEEN OF THE BLACK COAST" Retrospective, Part Two of Three2/10/2026 Now that Bêlit was established in her own right and her relationship with Conan had begun to develop as their love had the power to even destroy a magician's illusion in Conan the Barbarian #68, we could really get this sea-bourne road trip moving. The next fourteen issues, from #70 to #83, would send the crew of the Tigress behind enemy lines for a chance to get to know Stygia, complete with its snake worshippers and Black Ring wizards. What may look like fairly standard fantasy adventure fare from the outside actually offers some of the best of what the Bronze Age of Comics had. The comic thunders with life. It's instantly apparent from the beginning that there's a stark uptick in art quality right at issue #70. "The City in the Storm!" which the first in a two-part free adaptation of Robert E. Howard's "Marchers of Valhalla," sees inker Ernie Chan return to the title to embellish penciller John Buscema's work. Ernie's inks synthesize perfectly with Buscema's art to really earn the title "Embellisher." The full-page illustration at the start of issue #71 as an example, their Conan is powerfully posed and always looks great in motion. This is undeniably the A-Team at play: a Gil Kane cover, Big John B and Ernie Chan on the art, with Roy Thomas scripting an adaptation of a Howard story... 70s comics don't get better than that. These issues play a lot with Conan and Bêlit that further endear the pair to us, and each other. A brief moment between them in #71 starts as a power struggle and ends with a moment of quiet reflection. In the medium of comics, where space equals time, it's incredibly brief, especially that slim last panel where Bêlit is framed alone against the night sky, caught off-guard in a long shot as Conan has disarmed her. Looking back, Roy says that all of this storytelling looks effortless, and you can absolutely tell the team's having fun. For most of the rest of this period, Bêlit and the Black Corsairs head into Stygia, where Roy Thomas became the first person to really flesh the country out. In REH's original canon, it's seen in Hour of the Dragon, and we see lots of Stygians like Thoth-Amon in "Red Nails," "Xuthal of the Dusk," and "The Phoenix on the Sword." But surprisingly, most of the cities of Stygia are named but unseen. The black walls of Khemi, the capital Luxur, and the magician city Keshatta are mostly out-of-frame. But first, they would return to Shem. Issue #72's "Vengeance in Asgalun" includes one of Gil Kane's "Conan is mad at you, specifically" covers from this period (they're all fun) and pits our pair against Stygians in Bêlit's home city of Asgalun. Disguised as a humble blacksmith his wife, Conan and Bêlit get to trade comical blows while in character. For this brief episode, Conan the Barbarian becomes part sitcom. Though the reveal is cut short by Stygian sorcerer Ptor-Nubis (tied to Thoth-Amon through the Black Ring), Bêlit learns that her father may still be alive before she escapes with her "husband." Storytelling surprises abound in issue #74, which feels incredibly modern compared to the rest of the series. Conan is asleep aboard the Tigress when an extended dream sequence begins in which Thoth-Amon reaches out to and threatens the Cimmerian, who remembers him from issue #7's adaptation of "The God in the Bowl." It makes some sense for Roy to remind us of who will eventually become Conan's big bad and it adds to the Stygian menace if you keep in mind that, up until and including this point, Conan and Thoth haven't actually met each other in person. Since they don't seem to really have a personal history in REH stories like "The Phoenix on the Sword" and Roy didn't want to upset the original canon, he came up with the excuse that maybe Thoth-Amon didn't realize he was reaching out to Conan in his dreams either. Eh, I guess I'll take it. The rest of the issue feels paced like a Modern Age book, complete with thoughtful character moments and a quick battle at the end on the black walls of Khemi. The Black Corsairs also pick up the recurring character Neftha here. She and Bêlit will in the coming issues do... well, I guess you would call it "grayface," considering how the Stygians are colored in this book. You can't see it right now, but I'm shrugging my shoulders pretty hard and grimacing more out of confusion than distaste. Issues #75 through 77 take us to the city of Harakht with its hawk riding sentries for a fun three-part adventure that separates Conan from the crew for a time and leaves him "Swordless in Stygia." Ultimately, our heroes end up being part of a crew that helps depose the evil twin ruler Hor-Neb, leaving his more benevolent brother Mer-Ath the sole ruler of the Hawk-City of Harakht. It's nice to see that not all Stygians are snake-worshippers and wizards! As the creative team did from time to time, issue #78 reprints Savage Sword #1. Roy freely admits they were forced to print a rerun because he was being lax with his deadlines. This time, it wasn't just a ploy to catch up with the monthly comic schedule, though, but to print a story that had been used elsewhere out of necessity. SSOC #1 was originally intended to be Conan #43, but had been moved over to Savage Sword since the planned adaptation of "Black Colossus" was taking too long and would be pushed back to issue #2. Roy wasn't too broken up about it; he figured that readers eager to continue the story from issue #42 would hop on over to Savage Sword and maybe get hooked there, cross-pollinating the readership to the new book. But he'd still wanted to see the issue in color, so he finally brought it over about 35 issues later. With Buscema busy on Savage Sword and a few other books, the regular Conan title was going to see an art switch-up for the foreseeable future. Howard Chaykin, who had worked with Roy on his Star Wars comic adaptation in 1977, was brought in to pencil the book. According to Roy, he really only did the layouts, with Ernie's pens finishing the artwork so that it didn't look too different from Buscema's stuff. And Roy's right- they look about 80% the same. This set of issues, from #79 to 81, adapt one of Robert E. Howard's El Borak stories, "The Lost Valley of Iskander." The original story features only Francis Xavier Gordon, who Roy could reskin to Conan fairly easily, but a tougher issue to deal with was what Conan's companions should be up to during this adventure. Roy employed those very-cool hawk riders from Harakht and simply had Conan help them with a mission that would take them away from the city. That would get him away from the crew of the Tigress for a while and he could get lost, solo, in the Valley of Iskander. This enchanted valley is somehow out of time (and enchanted? Conan can't seem to remember Bêlit...), with Roy explaining in captions that this "Iskander" fellow for whom the valley takes its name is actually our Alexander the Great, who has somehow already been here long ago, despite not yet being born for thousands of years. I'm reminded of an interview of Jason Alexander pushing back against an inconsistent character moment for George Costanza on Seinfeld. Larry David told Jason, "Who cares, as long as it's funny?" Roy seems to be saying to readers, "Who gives a shit, as long as it's adventurous?" I'm with him. Conan becomes embroiled in the power struggles of the city of Attalan in the Valley of Iskander and though he clashes with the gigantic Ptolemy, he chooses to defend the city from invading Stygians and he becomes a hero for it. He marches out of the city at the end, somehow back into the regularly-temporal Hyborian Age where he remembers Bêlit just fine. While Roy admits that Marvel editorial wasn't super happy with him (since "The Valley of Iskander" wasn't a Conan story, they had to pay extra for the rights to adapt it), Roy makes special note of the fact that this issue had the first advertisement for Marvel toys- in this case, dolls- featuring Conan alongside other heroes like Spider-Man, Hulk, and Captain America. He took this as a sign that Conan was not only a sales juggernaut, but a comic cultural one, too. He figured he could get away with the adaptation: "So I had the best of all possible worlds: I got to adapt REH stories, and I got Marvel to pay for the privilege. It seemed only fair. And Stan Lee and Marvel weren't complaining." From here, Conan trudges into the swamps of Stygia. With a two-parter in issues #82 and 83, Roy dares the extremely tricky task of adapting one of Robert E. Howard's most racist stories: "Black Canaan." Roy usually tiptoed around Howard's racism and qualified it by saying things like only "overly-sensitive" readers found it racist, but we can have intelligent, honest discussions about what we like in 2026; it's horrifically racist. I suspect that Roy somewhat agreed, because he does quite a bit of work to eliminate the racist elements and re-cast them in a less-outmoded way. He gives Conan a line about choosing his friends by something other than skin color, and Conan actively dismisses some robbers' skin colors to the reader. He removes the conflict from the Black Canaanites vs. White Canaanites conflict of the original story and sets Stygians (themselves people of color) and the Black residents of a village called Viper's Head. In Roy's hands, the story still thumps with tension, fear, and sexuality, but in a way that lets you focus on the black magic and sexy siren lady who you know is bad news. Issues #82 and 83 end up being a very cool exercise in what Roy Thomas means when he splashes the banner "Freely adapted from..." across his title page. There's a very clear delineating point between here and the rest of the Conan and Bêlit saga, which had 17 more issues to go. Roy and his team were about to introduce one of the coolest characters of the whole saga. The death of the Queen of the Black Coast draws near!
Read Part Three of this series here! Roy Thomas's CONAN THE BARBARIAN: A "QUEEN OF THE BLACK COAST" Retrospective, Part One of Three2/3/2026 "So all the elements, including the basic structure of the story, were there; I simply had to add to it, and then embellish it." -Roy Thomas For how large Bêlit looms in the Conan canon, it's always been something of an oddity that she and Conan were together for such a short time. If you read Robert E. Howard's "Queen of the Black Coast," there's a gap between Chapters I and II that seems, to me at least, to last a few weeks or a few months while they really fall for one another before Bêlit is killed by the end of the story (spoilers for a story that's approaching 100 years old). I suppose it's appropriate that their romance would be quick: both Conan and Bêlit are strong, fiery people and their relationship probably wouldn't have lasted. I have a hard time picturing them running to Walgreens together because they ran out of milk, or whatever the Hyborian Age equivalent of that would be. Writing comics for Marvel in the 70s, Roy Thomas and co. were using the L. Sprague de Camp timeline, which Roy agreed set Conan and Bêlit's time together aboard the Tigress at about three years, so Roy was gearing up for a serious saga, one that he called the "saga of Conan and Bêlit." The Conan the Barbarian title was more or less passing in real time, so Roy was planning a a corresponding three real years of stories with the the pirates together. His plan was to take that ripe time between Chapters I and II and to expand it into an epic that went from the coast to the jungles, and, eventually, to a throne. From issue #58 to issue #100, Roy Thomas's Conan and Bêlit saga would become one of the definitive peaks of Marvel's Conan the Barbarian. As he did during his "War of the Tarim" saga, Roy soft-launched the era an issue ahead of time. It helped having "Queen of the Black Coast" to use as a basis for everything moving forward. In the issues prior to #58, Roy had Conan acquire the items he's wearing at the start of the Howard story- a red cloak, a horned helmet, a mail hauberk. There was ripe ground for connecting his comic narrative threads to REH's pirate story in two paragraphs at the beginning in which Conan relates to his captain, Tito, about getting into some legal trouble because of killing a guard over the "sweetheart of a young soldier," who Roy made into Yusef and Tara, two really likable characters that had been travelling with Conan in the comic book for a few issues. Issue #57 shows this incident that separates Conan from the young pair, as he cleaves a magistrate's skull in two with some not-very-Code-approved violence. This issue features a hella Gil Kane cover, but its sub-par pencils by Mike Ploog (what is with the way this dude draws faces?) make me really glad that John Buscema would be back the following issue. Issue #58 begins on horseback as Conan careens toward the Argossean harbor. He leaps aboard a ship and demands that it take him away with it, officially beginning his adaptation of "Queen of the Black Coast" in the same place Howard did. Weirdly enough, two pages are eaten up by almost entirely recapping the previous issue's story as though Buscema was eager to put his stamp on the story. Conan sails south, past Shem, Stygia, and some classic sea sirens. You know what happens next as the Argus is boarded by Bêlit and her Black Corsairs, who are impressed by Conan's ability with a sword, causing him to be folded into the crew. Roy sparred a little with the Comics Code Authority administrators here as the subtext of the story gets a little steamy. In fact, while much of the dialogue remains in tact from the exact words Howard wrote, many of the changes are simply to appease the Comics Code. At one point, Bêlit's "supple thigh" brushes against Conan's sword (hubba hubba), which Roy didn't even bother including since he knew the Code would throw it out. Bêlit's "mating dance" was changed to her "love dance" at Code request and a panel of Conan and Bêlit kissing was re-drawn because Code administrator Len Darvin thought it looked too much like Bêlit was about to go down on the Cimmerian. The next two issues, #59 and #60, establish a backstory for Bêlit which was noticeably absent in the original story. Roy figured with three years of stories to tell ahead of him, and since the Marvel readership liked origins, he probably needed to provide one, though he thought it was intentional that Howard had never given her one. He decided to base it on a line from Howard in which she says, "Wolves of the blue sea, behold ye now the dance — the mating-dance of Bêlit, whose fathers were kings of Askalon!" As with all things REH, made-up proper nouns changed names every now and then (like Tamar and Tarantia), but "Askalon" is probably Asgalun, Shem. The Conan team titled their origin story "The Ballad of Bêlit" to mirror the earlier issue "The Song of Red Sonja." In Roy's continuity, Bêlit is the daughter of Shemite royalty who is forced to flee as a little girl when a Stygian plot to kill her dad is successful. Roy expands the role of the extremely minor Black Corsair N'Yaga (mentioned just twice in "Queen of the Black Coast") into a trusted advisor of her dad's, and a surrogate father figure for her once they'd been deposed. This also helps explain how she came to command her pirate crew, as N'Yaga spun a tale that she is the daughter of the death goddess Derketa. As such, the Black Corsairs all address her as "Goddess." Writing in Bêlit's backstory as the wandering daughter of a deposed king ended up being essentially Roy's secret weapon. Whereas he would keep the fire and the bravado of Howard's original character, his Bêlit would have the additional righteous indignation of reclaiming her lost throne. It gives the saga a clear, ultimate end-point and ups the stakes considerably. The relationship between Conan and Bêlit helped the book find a new verve as well: Conan now had a much deeper personal buy-in to the stories. Adding Bêlit to the book feels like finally adding Robin to Batman in that there was now a relationship at the core of the book that could run much deeper than the team-ups Conan usually had. It is made all the sweeter that we knew that partnership has its days numbered. Roy had one other blank to fill in as well. While both "The Scarlet Citadel" and "The Hour of the Dragon" refer to Conan as "Amra" of the Black Corsairs, the name actually isn't used even once in his Black Coast adventure, which meant Roy was pretty free to give him the name however he wanted. He chose to have Conan earn it. Roy essentially turned "Amra" into a transferable title In issues #61-63, Conan goes up against the original Amra, lord of the lions, who is blatantly a Tarzan ripoff that Roy doesn't even deny. He had bad blood with the Edgar Rice Burroughs estate from working with them on Tarzan comics, and took out his revenge in the pages of Conan the Barbarian. The original Amra is a red-haired, loincloth-wearing jungle man with a jet-black lion as his companion. While the first issue of the Amra storyline didn't grab me, its ending more than makes up for it. Issue #63 has a few pages showing off what Roy Thomas and John Buscema do best: Roy narrating an intense fight with Buscema's pencils showing the action. It's an incredible close-quarters knife fight that uses perspective tricks to create a cinematic, breathtaking comic book experience. Issue #64 reprints the Savage Sword story "The Secret of the Skull River." Boo. Roy tells a bizarre story about this one: inker Steve Gan "fell in love" so hard with the Buscema pencils he was sent to ink that he refused to return them. Apparently they didn't get the pages back from the Phillipines in time and just had to reprint an old story. The next set of issues pitted the crew of the Tigress against a slew of fantastic Bronze-Age baddies Ahmaan the Merciless (#65), Dagon the Death God (#66), and an enchanted man-tiger (#67). This type of comic book storytelling doesn't really exist anymore: classic one-and-dones that feature a complete story are all the more charming for it. That last story has the best villain with its anthropomorphic cat villain, but also brings Tara, Yusef, and even Red Sonja back after a 30-issue absence and we get to see Bêlit betray some jealousy for the first time. It's endearing to see the brutal Queen of the Black Coast get cautious about the She-Devil with a Sword, especially since longtime readers know that Sonja isn't about to give it up for Conan. But Bêlit doesn't know that, so it's actually kind of cute. Sonja sticks around for a few issues and we get an adventure with Kull, Gonar the Pict, and Brule the Spear-Slayer through issue #68, "Of Once and Future Kings!" After nonstop seafaring adventure for ten issues aboard the pirate ship, it was time for a break. Issue #69 adapts the Robert E. Howard story "Out of the Deep" which makes for one of Roy's best issues ever. Roy says in his Barbarian Life book that this kind of story would usually be saved for Savage Sword, but it was likely used here for scheduling reasons. Though it's unclear why Buscema was unable to pencil the story, it became one of Val Mayerik's first Conan credits. The beauty of Mayerik's art, which is like a halfway point between Windsor-Smith and Buscema, is perfect for the issue. Sending us back in time to an episode taking place before Conan #2, the Cimmerian is captured and taken to a seaside village where fuckery is afoot. There appears to be an entity from the ocean that has taken members of the village and either created copies of their bodies or sucked their souls right out. The village isn't sure who to trust, but Conan's natural distrust for magic puts him on edge enough to not rule out sorcery. As he helps defend the village, he demonstrates some of the decency that makes him such a likable character. After this interlude, it was back to the Black Coast and particularly to Stygia, where we would spend a handful of fantastic issues. Perhaps Roy's greatest skill in comics was to adapt, embellish, and flesh out. His "Queen of the Black Coast" saga is my vote for the best example of that. The last time I covered a saga like this, it was a mere seven issues before it was all wrapped up, and even then it felt like an incredible epic. At the end of the first year of the "Queen of the Black Coast" saga, a dozen issues in, Conan's time with Bêlit was just beginning. Read Part Two of this series here!
With The Unsung Sword of Conan, I'm trying to highlight under-appreciated works in the Conan canon. Los Angeles, California. Circa 1977. Christy Marx is in her mid-20s. She's in L.A. trying to make it in comics. Originally thinking she'd have to draw comics to be a success, she's finally settled on the idea that she can just write, which is where her passion lies anyway. At a fan meetup, she attends a panel with Roy Thomas, who is the current writer of Marvel's Conan the Barbarian and The Savage Sword of Conan. Christy's an avid fantasy fan herself. As the questions are lobbed at Roy one by one, Christy gets the sense that Roy's a little bit bored with this interaction. "Typical fan questions" is how she describes it. As the last question of the panel, she asks him what his future goals and plans are with his comics. He's delighted to be asked something out of the ordinary. A bit later, Christy gets a chance to talk to Roy and he says that it would be interesting to get a Conan story told from the point of view of one of the women that encounters Conan; there are, after all, many such characters to come across him for a short time and maybe even have a whirlwind fling. Christy goes home and, in a flurry of inspiration, types out a Conan story called "Child of Sorcery." She writes it in prose as a short story rather than a comic script, and submits it to Roy. He buys it. "Child of Sorcery" becomes the lead story in Savage Sword #29, adapted into comic form by Roy with art by Ernie Chan. If I'm not mistaken, it's the very first non-REH or non-Roy Thomas original in the entire title. But that story isn't what this is about. Fast-forward four years. Christy's focus has changed from comic books to animation. She hasn't left the comic game entirely, but she's had quite a bit of success writing scripts for the TV shows Spider-Man and Spider-Man and His Amazing Friends. She'll very soon write some Red Sonja stories and her own series called Sisterhood of Steel. She will ultimately become a core architect of my childhood media consumption, writing for X-Men: Evolution, ReBoot, Beast Wars, and Teenage Mutant Ninja Turtles. In early 1981, Roy buys another story from her, this time called "Eye of the Sorcerer." Funnily enough, Christy doesn't remember a single thing about it. She knows in 2026 that she has the issue somewhere, but it's buried in a closet or storage room or something. It ends up being an incredible send-off for Roy. Christy Marx SSOC #69 hit the newsrack in October of 1981, which means that Roy had fully quit Marvel at least eleven months prior. It's kind of strange to see the little signs that the book was cobbled together with the ghost of Roy Thomas at the center of it. The letters in the "Swords & Scrolls" page were being answered by editor Louise "Weezie" Simonson rather than Roy. The book had introduced Michael Fleisher as the new writer for issues #61-63, but then published four of Roy's remaining stories while Bruce Jones and Fleisher kind of flip-flopped writing for about five issues. The title was clearly in flux, and honestly, I love it. Issue #69 was at the center of all this change, and it's a damn good issue. I noticed a while back that Roy's last several issues on Savage Sword were not entirely original compositions. Issue #67 was based on a Fred Blosser plot. Issue #68 came from an Andrew J. Offutt story. And then #69 is Christy's "Eye of the Sorcerer." I conducted a brief interview with Christy Marx over email while writing this retrospective. I got the sense the Roy knew his time was up and was buying plots from people to make his job a little easier- he seemed to kind of have one foot out the door. When I asked if Christy got the same sense about Roy, while she didn't say she agreed with me, she said she felt it was a reasonable assumption. Since Christy says she doesn't really recall the issue, I'll have to help us all remember. The full-page opening pits Conan in an arm-wrestling match in a tavern called the Inn of the Black Dragon. Down at the bottom of the page, it credits Ernie Chan and Alfredo Alcala for the "Art" (I'm assuming that means that Ernie penciled and Alcala inked, but I'm not sure. And weirdly enough, it just says "Story: ROY THOMAS;" no mention of Christy anywhere. It wouldn't be until issue #74 when the "Swords and Scrolls" letters page would open with a bold-faced apology reading: "DEPARTMENT OF RED-FACED HYBORIAN APOLOGIES: Well, we goofed again! Remember SSOC #69's titanic tale, "Eye of the Sorcerer?" Well, it was plotted by Christy Marx, whose credit was inadvertently left off both the story and the lettercol on the story. So, herewith, our apologies to Ms. Marx, and a promise never to do it again." Late is better than never, but seeing your name in the back pages of a comic book you didn't write is much less cool than seeing it in the credits on the first page of one you did. The book immediately sets up an adversarial relationship between Conan and an older man named Udelas. Competing for who will captain a traveling caravan's guard, Udelas is chosen as the leader in a way that makes Conan chafe. They're not outright enemies, but it's clear the two don't like one another very much. Much to Udelas's chagrin, his son takes to Conan and we get a little easter egg around a campfire as Conan seems to be finishing telling Udelas's son Dern the story of "The Tower of the Elephant." In the first of three big setpieces in this story, Conan and Udelas rescue Dern from an underground city populated by bat-winged cave-dwellers. The boy apparently wandered through a portal in a cave while the caravan was stopped and our heroes are temporarily enslaved before escaping. If it sounds like I'm glossing over a lot here, I promise it's not my fault: my only complaint about this story is that it would've been a badass three-parter since it shoves so much into a single issue. In one of the quieter moments that follows their subterranean escape, Conan shares some time with his employer, the beautiful Valiana, in one of the most beautiful full-page illustrations I've seen in Savage Sword. I don't know why this issue is inked so differently than others, but Alcala's shading renders a gorgeous page. Our second big story beat sends the caravan passing through a wood occupied by a bear god. When Conan attempts to make a small sacrifice to allow safe passage, he buts heads with Udelas again when the old man forbids such heathenistic acts. And wouldn't you know it, a single page later and we get beset by a bear that's apparently sponsored by Target. Though Udelas had initially spurned Conan at the entrance to the wood, he saves him from the bear. Seeing as Conan helped save Dern from the bat-people, the two men are now even, and coming to a bit more of an understanding. In the final stretch of the issue, the caravan passes by the same mountain continually and the peak seems to move by itself each day. Eventually, they arrive. The creative team really ratchet up the sword and sorcery vibes here as the mystery and magic get more and more off-putting by the panel. I don't want to spoil anything for you since I'd love for you to check out the issue for yourself, but it gets weird (complimentary). Christy Marx today The whole thing sticks the landing well. This imaginative adventure makes for a really fun read. Unfortunately, Christy didn't contribute any more stories to Savage Sword after issue #69, but she did continue to add to the mythos. She worked with Roy Thomas again in the pages of Red Sonja, scripted a later issue of Conan the Barbarian, and ultimately was the head writer on the Conan the Adventurer cartoon in the 90s. The term "strong female character" comes up a lot when people talk about Christy's work, and I asked her if that was intentional. She told me "Hell yeah." Christy's had a long and very successful career in comics, sword and sorcery media, and Conan specifically. She deserves her place in Conan history! Why did they have Joe Jusko do the cover for this book? Why not Buscema? Sometimes when I cover comics on here, I get a negative comment that I pretty much agree with. It's that I usually focus a little bit too much on authors: Roy Thomas, Michael Fleisher, Chuck Dixon, Christopher Priest, Jim Zub... and too little on the great illustrators of those comics. I'll try to take a step in the right direction with that here today, because the Marvel Graphic Novel Conan the Rogue is The John Buscema Show. Buscema is an interesting character in the Marvel chapter of Conan the Barbarian. To hear him tell it, he doesn't even really like comics very much, especially not superhero comics. I watched an interview where he said he was assigned to draw Amazing Spider-Man for seven issues and despised it. Hated Spider-Man, hated all the supporting characters. Who doesn't like Spider-Man? Big John B, I guess. The one thing that John liked to draw at Marvel was Conan, and it shows in his body of work. He drew nearly 150 issues of Conan the Barbarian. He drew dozens upon dozens of issues of Savage Sword of Conan, King Conan, and did the daily strip for a while. He preferred the more naturalistic style of the Hyborian Age than drawing rocket ships. Even when Buscema was doing Conan, he wasn't always satisfied with the results. He was picky about who inked his work and the resulting pages. "I remember the first time [Alfredo] Alcala inked my Conan. I went up to Marvel and ran into one of the editors- Len Wein, or... who's the other guy? Marv Wolfman- in the hallway, and he said, 'Oh, you've got to see it, John. It's beautiful.' Alcala was a good artist, but he destroyed my drawing." Within the comic book creation process, Buscema would sometimes do pencils, which in comic terms meant producing fully-completed pencil sketches with line work and shadows, and could do about three or three and a half pages a day. Other times, he would do just the layouts or "breakdowns," which were only incomplete pencil sketches without blacks or shadows, leaving the rest to his inker. Buscema was adamant that he really only did this out of necessity to keep up with the pace that the books came out. He would've liked to ink his own drawings. Whoever was inking his work- for good or ill- always left their own mark on the image, and I'm sure you can see why John wasn't always a fan. I'm completely ripping this comparison idea off from the book Big John Buscema: Comics & Drawings, where they zeroed-in on several different inks over specifically Conan's eyes. All of the following are penciled by John Buscema. Buscema's Conan is strong, balanced, and muscular. He draws him with more dynamism than Gil Kane did, though they both draw Conan more like an action figure than the pantherish youth that Barry Windsor-Smith drew. He doesn't really go in for the "square-cut" black mane. While I know it's not the most faithful representation of Howard's Conan, he's kind of become the platonic ideal for the modern Cimmerian. During Roy Thomas's second run on Savage Sword, he crafted, from what I can tell, is the only story credit he ever got on a Conan book. Seeing Buscema's name listed before Roy's feels a little bit like reading "Garfunkel & Simon," "Tails & Sonic," or "Jelly & Peanut Butter." Unfortunately, Marvel didn't seem inclined to push the book. It had a small print run, low sales, and is pretty hard to come by today. I had to buy mine for $115, and even then it's in pretty rough shape. But it was worth it! Conan the Rogue may be Buscema's very best work on the character he's most associated with! Conan the Rogue, which is plotted, drawn, colored, and inked by John Buscema (it's very rare you see the artist credited for "Art & Color by..." in a comic) and then scripted by his longtime collaborator Roy Thomas, is set almost entirely at Fort Ghori south of the Vilayet Sea. Conan gets thrown out of a tavern and somewhat accidentally ends up in the employ of a local governor named Tarsu Khan. Khan's life has been threatened by his brother and a scheming vizier hoping to foment a war between city-states that will ultimately allow them both to move up the chain of command. Too bad the big guy gets in the way. Unlike a lot of political intrigue in comics where you see the twists coming from a mile off, it's densely-plotted and well-scripted enough to obfuscate exactly whose plans will come to fruition while Conan's around. The politicking doesn't become the main focus of the book though, and the ending shifts drastically toward a more traditional Conan adventure. Take a look at the page below. I think the worst thing you could say about Buscema's art- usually- is that his panel layouts are a little less than elegantly-thought-out and he compensates by adding arrows to let you know which panel should come next. That happens pretty frequently in Conan the Barbarian and it always seems like a cop-out to me, poor panel design if we're being honest, but here, he's doing the same thing, this time to his advantage. Our suspense is held as the door slowly opens to reveal the giant Romm, who we see essentially from his victim's perspective as he ducks his head to slink into the coliseum. Our flow then snakes left on the page to his defiant last words and the reader's eye ends on Romm, towering over him. The long shot from a side perspective makes the size comparison easy. The next thing we get is the weapon snapping our eye back to the right as he cleaves the skull in half, and we get to see all the carnage of it. It's like your eye floats back and forth down the page, like a swinging mace. In fact, most of Big John's work here is no-holds-barred. Even Savage Sword, despite its freedom from the Comics Code, didn't usually delight in gore and bloodshed. However, check out Lord Nassidren's head here, impaled and caved-in. Buscema considered Conan the Rogue to be some of his best work, if not the best of his career, and I'm inclined to agree. His poses are perfect and his character designs are immediately striking. As the book moves out of the Fort Ghori outpost's relatively civilized setting into the "Nightmare Swamp" (fuck yeah), we get some disgusting moss zombie creatures and the book finishes really strong. Throughout the title, his line work is rough in a way that makes the book feel ragged at the edges and lived-in, while his colors (watercolors? I'm not exactly an art expert) look much better than the traditionally-colored Conan the Barbarian title. They're more natural and muted than the gaudy pinks and yellows of the monthly book. I think my favorite panel is Conan diving across a parade, pulling Tarsu Khan out of the way of oncoming arrows. The motion feels so fluid that it momentarily feels like it transcends static images. I could stare at the muted teals, browns, and tans all day.
If you approach Conan the Rogue wanting the best, most unique plot of all Conan stories, I don't think you'll find it here. But if you approach the graphic novel with an appreciation for John Buscema and you want to see what he can do outside of the confines of the usual system, this is a book you need to read. He had a few issues of Savage Sword left to do, but I'd say it's fair to consider the Rogue John's Conan swan song. An aging master who hasn't lost a step, finally being given a chance to really throw his weight around? This is a wonderful example of what comic art can be. I like Roy Thomas and his Conan work. I would bet that you like Roy Thomas and his Conan work. But you know who really likes Roy Thomas's Conan work? Roy Thomas. Actually, that sounds mean. Let me rephrase it. There is a Roy Thomas version of the life of Conan of Cimmeria built through issues of Conan the Barbarian, Savage Sword, and King Conan. As far as I can tell, this timeline consists of the original Robert E. Howard stories, the L. Sprague de Camp and Lin Carter pastiches (he adapted most of the REH and de Camp stories anyway), as well as the original issues that Roy wrote throughout the 70s. And this timeline is the only one Roy uses. Not only that, but he usually goes out of his way to signal to you that a story is set in the Roy Thomas / Marvel Comics / whatever you want to call it timeline. This timeline largely follows the one de Camp laid out with the Lancer and Ace novels, but features some notable additions that Roy usually mentions. His version frequently makes use of the original characters Red Sonja, Zula, Turgohl, and Fafnir. It expands the role of Juma and Gonar from other stories. He always makes note of his War of the Tarim era and he expanded the "Queen of the Black Coast" era to a years-old epic that included Bêlit regaining the throne of Asgalun. He'll signal that he's using this timeline in a few ways. When he returned to Savage Sword of Conan after ten years away, his whole first issue is essentially a recap of the Roy Thomas version of Conan's life up to that point. It leaves out anything not covered in his original tenure, and Roy claims a profound disinterest in other peoples' versions of Conan, meaning he claims to have never read the other stuff anyway. Check out the panel below that artist John Buscema drew from Savage Sword #190 as a nod to Conan #93. In that same issue, there's a bit of continuity between when he left the book and when he returned. The last adaptation of a de Camp story he did (in issue #60) was "The Ivory Goddess," and SSOC picks up at #190 soon after, with the Barachan pirate era. Roy did the same thing other times when he returned to the title, like when he wrote a prequel to Conan the Barbarian #1 in King Size Conan #1, fifty years after the original. In 2024, for Titan's Savage Sword #7 (it's not even a Marvel book anymore and he's still referencing his own Marvel timeline) the opening line of his issue lets you know that it takes place shortly after Conan #28, featuring Helgi and the War of the Tarim. I could go on and on. I tell you all this to set up Roy's Marvel Graphic Novel output from 1992: The Ravagers Out of Time. The final Marvel Graphic Novel that Roy collaborated on, and actually the final MGN featuring Conan, Roy lets you know pretty quickly that we're playing in his sandbox here. Most of the MGN Conan stories aren't tied too directly to any existing Cimmerian stuff. You can assume they take place in the same universe as all the other late-20th-century Marvel comics, but they're largely their own stories. Not The Ravagers Out of Time. Ravagers is a sequel to Conan the Barbarian #37, drawn by Neal Adams for an April 1974 release. In the issue, Conan and Juma are captured by Rotath of Lemuria, a King Kull villain revived in the Hyborian Age. Enslaved, the two heroes are put to work in a mine. This is the reason why the issue is notable: Neal Adams drew a giant, man-eating slug that looked like a vulva (many people say on purpose) and Roy was seriously apprehensive that it would get censored by the Comics Code Authority. It didn't, apparently. Evil Rotath gets absorbed by the slug. This is where Ravagers Out of Time picks up. Chronolgically speaking, this comic takes place during Conan's kozak / Free Companion days some time around "The Devil in Iron" or "Iron Shadows in the Moon." He's clearly pretty eastward, harrying the outskirts of the empire of Turan. Looking for treasure, Conan and co. come across that giant slug again, but it's evident that Rotath's mind has taken over the giant slug. Oh yeah, and it's gold now because of Rotath's golden bones. It flings them back into the Thurian Age to attack King Kull so that Rotath can take Kull's body as his own instead of being stuck in the slug. It's a real Roy Thomas Special! It's got Red Sonja! It's got Gonar! It adapts a Kull story into a Conan story! It's explicitly tied to an original Conan the Barbarian issue! The only way it could get any more Roy'd-up (Roy'ded? I feel like there's a good pun in there somewhere) is if it used the word "selfsame." Look, I'm afraid I'm being too mean again. The Ravagers Out of Time is good! And it's certainly much better than some of the other Marvel Graphic Novels. Mike Docherty's art never had a chance against the great Neal Adams, but the art in this book is also noticeably better than some of its peers. In a sense, while this story is as Roy Thomas as they come, it also feels a bit like it's doing the same thing that Jim Zub does from time to time on Conan today. It weaves together Howard characters from both Conan's epoch and Kull's, and it gives each of them a Gonar the Pict who act as mysterious forces uniting different periods in time. Truth be told, it's a pretty similar idea to what Jim is doing with the Scourge of the Serpent mini-series right now (which will release its final issue literally today, 7 January 2026).
Do you like Jim Zub's Conan work? Do you like Roy Thomas's Conan work? Then you'll probably like The Ravagers Out of Time. Certainly not a showstopper, but a fun adventure that deepens a little bit when you try to trace all of its roots. It's become almost a running joke when I talk about the MGNs for me to complain that I didn't get my money's worth. Well, of course it happens that one of the good ones was one I didn't buy for myself, but my wife got it for me for Christmas. Gonar the Pict knows how cruel the fates can be. ★★★☆☆ The table was probably set by Jack Kirby's "Fourth World" comics in 1971. The New Gods, Mister Miracle, and The Forever People established that DC was ready to do comics outside of the superhero genre. Marvel had recently had success with Conan the Barbarian, The Savage Sword of Conan, and the other characters in Savage Tales like Man-Thing and Ka-Zar the Savage through a loosening of the Comics Code Authority. DC was about to play catch-up. The 1970s, making up the first two-thirds of the Bronze Age of Comics, was a time of great change for the entire comic book industry, but in retrospect, Marvel Comics certainly was weathering those changes better than DC. In fact, Marvel was surging while DC laggged. Key talent moved between companies in unexpected ways like Kirby jumping ship from Marvel to DC. Marvel's higher page rates were enticing writers and artists to try their hand there even with Jim Shooter's management style that some staffers considered suffocating. Royalties agreements and labor disputes changed the entirety of how the backstage world of comic creation worked. Throughout the decade, prices for each individual comic continued to rise. In 1971, DC raised their prices from 15 cents to 25 cents per comic, but with an increase in the page count so that the price increase was easier to swallow. The following year, they dropped the page increase and the price came down to 20 cents. In 1976, the cost went up to 30 cents, this time without an increase in pages. By the end of the decade, comics cost 50 cents, more than three times their price in 1970. Can you imagine going to the comic shop in 2029 and paying $15 an issue? Jim Shooter describes the mid-70s as feeling like the "impending death" of the comics industry. It was not a good time to be behind the scenes. So in an effort to boost sales, DC exploded. The "DC Explosion" was the name given to the publishing initiative that arrived in the mid-1970s (some people say it really began as early as 1975, but the more agreed-upon date is in 1978). DC began publishing way, way more comics. Between '75 and '78, a whopping thirty new titles would hit shelves, many of which would be published after just a handful of issues, some of which would be cancelled after just a single issue, and even more would be cancelled before they ever even went to print. Many of those were printed in DC's two-issue ashcan book, Cancelled Comic Cavalcade, to maintain the rights. Quickly, as most titles were cancelled (even fucking Detective Comics of all books was on the chopping block), DC laid off almost half of its staff. It went down in history as the "DC Implosion." They kind of walked into that one. And out of this time, we got a couple of pretty-good sword & sorcery comics that always seemed to be a step or five behind Marvel's. One of DC's first attempts at an answer to Conan was a series entitled Sword of Sorcery, adapting Fritz Leiber heroes Fafhrd and the Gray Mouser. It had an absolute murderer's row of talent behind it: Denny O'Neil, Howard Chaykin, Walt Simonson, and Jim Starlin, but only lasted for five issues before it was canned. Around that time, editor Carmine Infantino demanded, "I need two more sword & sorcery books. One's coming out in Jauary, you're two months late on it and one's out in February. You're only one month late on it." Paul Levitz and Spidey co-creator Steve Ditko ended up with the assignment, turning it into Stalker, a Michael Moorcock pastiche which lasted only four issues. DC's first moderate success came in 1973 when Mike Grell marched into DC's office with the plan to pitch a sword & sorcery adventure strip called Savage Empire. He'd been working on it for years, and he envisioned it as his answer to Robert E. Howard and Edgar Rice Burroughs. DC editorial told him he was about 15 years too late, but had him pitch it to Carmine Infantino anyway. As he was about to open his mouth to make his presentation, he couldn't help but think that DC would own every aspect of Savage Empire if they decided to buy it, so he pivoted. He, on the spot, completely made up a new series. It had echoes of Savage Empire in it, along with Burroughs's Pellucidar series and even M*A*S*H, and importantly, wasn't signing his long-gestating Savage Empire away. He called it The Warlord. In The Warlord, Air Force pilot Travis Morgan accidentally discovers the Hollow Earth when returning home from a spying mission, dropping him in Skartaris: the land of eternal sunlight. It distinguishes itself from other sword & sorcery by making heavy use of science fiction themes as wells as S&S; there are ancient Atlantean computers and Morgan wields not only a sword but a pistol usually as well. The Warlord is pretty fucking awesome, and does quite a bit to make sure that it's not mistaken for a Conan clone. DC could now directly compete with Marvel's fantasy books. Two issues in, Warlord was cancelled and Mike Grell was pissed. "[Infantino] can't do that!" he protested, "He promised me a one-year run!" But shortly thereafter, Jenette Kahn took the role of publisher and asked where Warlord was, for it was one of the books she had liked. When she was told Infantino had cancelled it, she said, "Well, Carmine's not here anymore. Put it back," and The Warlord returned to publication with an eight-month gap between issues #2 and #3. Warlord is mostly fantastic, and it's unique in the world of American comics as being largely a product of just one author and artist, more along the lines of how mangaka draw in Japan. As an insert in Warlord #48, DC tried their hand at another new sword & sorcery character, this time using Mr. Conan the Barbarian himself, Roy Thomas. Roy had left Marvel in 1980 and now in 1981 was working for DC, so they set him to work trying to recreate some of the magic he made for the competition. The creation was Arak, Son of Thunder, featuring a Native American hero who ends up discovering Europe before European colonists arrive in the Americas. Arak starts out as painfully similar to Conan, but distinguished himself over time. Roy Thomas claims today that it was hard not to base the adventures in the framework created by Robert E. Howard since he was the godfather of the genre. But ultimately Arak started to sport a mohawk rather than long hair and became less of a rip. It's fun to see Arak meet historical figures like Charlemagne, and people often bring up that he was noticeably well-depicted, at least in comparison to other Native American heroes of his day. His self-titled book ran for fifty issues before getting the axe. In the same Warlord issue insert that spawned Arak, DC tried their hand at another sword & sorcery hero, this time in a self-titled book called Claw the Unconquered. Claw can be fun, but was certainly less successful than Arak. Created by eventual Marvel great David Michelinie (have you read his whole Amazing Spider-Man run, not just the Venom stuff? It's fantastic!) and frequent Conan artist/inker Ernie Chan, Claw is almost indistinguishable from the Cimmerian. Yes, he has a demon hand ("The Hand of Nergal," anyone?) that's covered up by a metal gauntlet, but that's about it. Clad in a white loincloth instead of a brown one, Claw spends a few issues wondering about his true origins while having some barbarian adventures in a land nearly identical to the Hyborian Age. Had someone recolored his loincloth and changed a few proper nouns, you wouldn't realize you weren't reading a Marvel book. That's not to say it's a terrible time, on the contrary, it's halfway-decent, but it does almost nothing to allow Claw to make a distinct impression. At least he doesn't overstay his welcome; DC axed Claw the Unconquered after issue #12. DC had a few other S&S randos over the years: Starfire (no, not that Starfire) spun off of Claw for eight issues. The adapted the English myth Beowulf for six issues.
Some of these characters have popped up here and there in other versions over the years, but most of them have remained as forgotten as they were short. DC ended up weathering the bronze age and then ushering in the Copper Age of Comics in 1986 where they dominated. Their fantasy characters today don't really have any sword & sorcery traces in them, but they're no longer trying to compete with Conan. With The Unsung Sword of Conan, I'm trying to highlight under-appreciated works in the Conan canon. Okay, I'm kind of cheating a little bit with this one. This issue isn't some diamond in the rough that nobody's read or discussed, but it's got a great story (behind it as well as between the pages). L. Sprague de Camp and Lin Carter published "The Thing in the Crypt" in the paperback collection Conan in 1967. Outside of the speculation that it probably originated as a draft of a future Thongor story, it was a wholly original little jaunt published alongside some other excellent early-life Conan stories by Robert E. Howard, and a few acceptable de Camp / Carter pastiches. "The Thing in the Crypt," is, for my money at least, a seriously top-of-the-pile Conan pastiche. It's brisk, creepy, thematically consistent with Howard, and a whole lot of fun to read. Six years after it came out, Roy Thomas was writing Conan the Barbarian for Marvel Comics and had convinced Glenn Lord of the Howard estate to let him adapt a couple of REH tales into the comic series. He was working on obtaining the rights of some others- Lin Carter had allowed it for "The Hand of Nergal" a few issues prior, but de Camp wasn't so sure. Thomas wanted to depict "Thing in the Crypt" as a flashback episode to take place between Conan #2 and #3, which is a little odd seeing as he considered the story to be a "lesser" de Camp story. When writing about the story, he didn't even seem that interested in it. As de Camp dragged his feet, Roy said, "Fuck it." He decided to create his own crypt story that would replace "The Thing in the Crypt" for the Marvel continuity. When wondering what he should have Conan fight in the ancient tomb to differentiate his new version from the de Camp story, his wife Jean suggested, "Why don't you have him fight his own shadow?" Roy ran with that idea and ended up creating "The Shadow on the Tomb!" for Conan the Barbarian #31. In the de Camp / Carter original, Conan is fleeing from Hyberborean slavers (and wolves, to boot) and ducks into a crevice in a wall to escape. What he finds is an ancient crypt and a mummified warrior who comes to life when a magical sword is removed from his lap. He ends up burning the decayed thing to dust. Roy added a frame narrative to keep his story in continuity- while fighting alongside the Turanians, Conan and several other soldiers are trapped in a cave, which causes him to think back to his younger days. In the past, still in the frozen north, Conan fights a bear and ends up tumbling into a hole, which kills the bear and breaks his sword. Another sword reveals itself to him, this one complete with a skull-adorned hilt and a strange inscription that Conan admits probably says not to disturb it. Ignoring the potential warning, he removes the blade, which causes his shadow to spring to life and fight against him. He's able to dispatch his shadow after just two pages of combat, using fire to dispel any shadows, much the same as the original story, and then it's back to his Turanian days. Conan wonders if the blade had been enchanted or cursed and what would've happened if he'd ended up keeping it. At the end of the issue, we see that very same sword tumble out of the hand of one of Conan's victims. I guess he made the smart choice after all. And did I mention that gorgeous Gil Kane cover, inked by John Romita? Sal Buscema "The Shadow on the Tomb!" is fun, but a little sillier than the original. I think Roy's choice to connect the story to his current continuity via the frame narrative was a great choice- it feels less random and it's more unique than just having Conan fuck up by activating a curse and then run his ass out of there. It helps make it less of an adaptation and more of an original yarn. And then just five years later, Marvel Comics had a new contract with L. Sprague de Camp that allowed them to adapt any of the Conan pastiches they wanted. For some reason, Roy decided to revisit "The Thing in the Crypt" instead of any of the other pastiches in the library. It worked out from the perspective of the Marvel office- John Buscema was out on vacation, so they needed a "filler" episode as they did from time to time. But instead of reprinting an old story, Roy enlisted Big John's little brother, Sal Buscema, to go back to the crypt. Sal is, at times, indistinguishable from his his brother anyway. Within the continuity of the book, it made no sense for them to adapt this story here- the end of Conan and Bêlit's adventures were heating up and they were about to attempt a coup in the city of Asgalun, but instead, we looked backward 7 years and returned to some of Conan's earliest adventures. Roy and Sal had an entirely self-inflicted problem on their hands now: what to do with the fact that they now had two nearly identical stories in which a young Conan, fleeing enemies in the frozen north, disturbs a cursed tomb by moving a magical sword and then has to do battle with a sentry? They decided to go with the simplest, and probably least-elegant solution. Both stories would be canonical to the Marvel continuity. They added some caption boxes at the beginning noting that issue #92 would take place between Conan #2 and #3, and then added a caption at the end saying that Conan probably lost this magical sword, leaving him open to needing another just a few days later. Whatever, man. Like the prose story it's based on, Conan the Barbarian #92 opens with the young Cimmerian running at full speed from a pack of ravenous wolves. While it's a great opening, I think the most interesting thing about page one is that the credits read that the issue is by "Roy Thomas & Ernie Chan," with a special guest penciller, Sal Buscema. I don't think I've ever seen the inker elevated to the spot next to the writer where the penciller usually is. Conan quickly dives into the titular crypt where the wolves apparently dare not to tread... instead, they just whimper outside of it. And here's the moment that originally made me think, "Maybe I need to blog about this issue:" the following pages are completely monochrome, with only black outlines and blue coloring, to simulate darkness. Roy, and perhaps the Marvel staff in general, called these "knockout panels." When I first read that, I thought it meant that they were meant to knock the socks off the reader since they're such a departure from usual coloring. But I think it's far more likely that they got that name because they're so quick and easy for the colorist to "knock out." Anyway, colorist George Roussos deserves his flowers. Conan gropes around in the dark for a bit before making a fire. When he does, the yellows, reds, and browns of his skin, his helmet, and the campfire seem so beautifully vivid after two pages of knockout blue. We're then hit with the splash page revealing the crypt's Thing, wearing a helmet not unlike our hero's. Conan recoils and lets out a "Crom's devils!" The "sunken sockets" of the skeletal figures eyes "burn" against Conan. This shit fucking rules, dude. When the Thing comes alive and attacks Conan, we keep our focus on its eyeless gaze as Conan hacks at its arms, legs, temples, etc. The narration asks my favorite question from the original: "How do you kill a thing that is already dead?" As Conan's campfire rages, the backgrounds have shifted from blue to magenta, and as Conan flips the sentry into the fire, the panels are filled with a red-orange glow that engulfs the page and I'm hoping that George Roussos got a raise or something. He worked as an inker in addition to a colorist and worked with all the greats like Jack Kirby, so I'm sure he wouldn't even remember this issue if I could ask him about it today (he died in 2000). In the final panels, Conan is bathed in a red and yellow that looks incredible, like a sunset, as he steps away from the crypt. It's a gorgeous ending to a gorgeous comic. Clumsily, Roy's final caption box stutters out, "Yeah, um, I know it's weird, but Conan was soon captured by a second group of Hyperborean slavers and had a very similar experience, but this time with a shadow! Please do not invent trade paperbacks so that these stories are never republished and easily compared." At least, that's how I think it went. I didn't go back and check. Roy Thomas didn't love "The Thing in the Crypt," but ended up adapting it twice. In terms of pop culture representation, it may be the most-often depicted non-REH Conan story. It also inspired a scene in the 1982 Arnold Schwarzenegger film. It appeared again in the live action Conan the Adventurer TV show. And just about every sword and sorcery fan noticed the parallels between this and the "mound dweller" scene in Robert Eggers's The Northman. Because of all of those, I think it's fair to say that there's something about the story that really resonates with readers. When Conan the Barbarian returned to its regularly-scheduled programming in issue #93, it would be careening toward the end of the Conan & Bêlit saga that he had been writing for 40 issues. It was its last grasp at greatness before Roy left. I kind of bristle at the use of the word "graphic novel" these days, through no fault of graphic novels themselves. I work in education, and there's a huge number of teachers who seem to use the term because they're embarrassed about the label "comic book." Everything with pictures becomes a "graphic novel" to these people. The emphasis on graphic novels as a gateway to more literacy has become kind of iffy anyway- I've started to notice students who never want to move on from Dogman and Captain Underpants and Amulet. I've got some 7th graders who still use the phrase "chapter books." That makes me chafe far more than a weird use of "graphic novel." The term itself doesn't really have anything wrong with it, though it does carry with it a bit of a promise. Something billing itself as a graphic novel brings some associations along with it- that it will likely be larger in scope than this month's issue of Uncanny X-Men, or that it will maybe be slightly more challenging or literary than a random issue of Detective Comics. The "Marvel Graphic Novel" line especially seems to be making these promises. Jim Shooter pitched Marvel Graphic Novels in 1979 as physically and narratively different than your average Marvel comic. They would be in a larger format with a few dozen more pages, a cardboard cover and slick paper printing with some big story consequences. They started with a bang with The Death of Captain Marvel, which is still the definitive original Captain Marvel story, and have included undisputed classics like X-Men's God Loves, Man Kills. They had an insane bullpen of talent on these: Chris Claremot, John Byrne, Geof Isherwood, David Michelinie, Frank Miller, Dennis O'Neil. But some of this shit is still just... not good. The three previous MGNs I've written about this blog have been a mixed bag at best. Horn of Azoth was disappointing and hampered by bad art, The Witch Queen of Acheron had a few moments but was hampered by bad art, and Conan the Reaver was decent: definitely the best of the three, no complaints about the art. Conan the Barbarian: The Skull of Set, the fifty-third graphic novel in the line, written by Doug Moench and drawn by Paul Gulacy, is definitely my favorite of these four so far. Conan as you've always imagined he would look if he was in a Whitesnake video. Conan is captured in Messantia and made to buy his freedom by escorting a wagon full of weapons to a little Argossean port city which is at serious risk of invasion. The Cimmerian realizes quickly that the wagon is not exactly what he was told it was and is soon after saddled with the care of four people fleeing Argos: a wealthy merchant, his wife, a foppish aristocrat, and a priestess of Mitra. Word from Messantia is that one of them is a spy, selling out Argos to Stygia and Koth... but which one? Chased by a bandit gang into a mountain range, Conan tries to buy the group some time by stranding their wagon on a plateau that seems out of reach for the pursuing hillmen. They're ultimately trapped: Argossean soldiers on one side, bandits on the other, a spy in their midst, and the group of five is holed up in the mystical Ruins of Eidoran. Before long it turns out that more than one of the wagon's occupants is not who they seem. I love Conan stories with setups like this. A mysterious place, people you can't trust, and a coin-flip of which hostile force will arrive first. I'd argue that The Skull of Set is a pretty darn good Conan graphic novel and its plot would fit right in with the upper-middle tier of Savage Sword issues. Its art by Paul Gulacy is very good but also sets it apart slightly from Marvel's 70s Conan heyday- it certainly looks more modern. Conan's sporting more of a mullet than a "square-cut" black mane, and one or two characters look like they were ripped from Motley Crue videos, but that's not a slight. In action scenes, Gulacy sometimes unmoors his panels from the grid and places them in order or on top of one another, adding to the cacophony of battle. I read one review in which the author thought Doug Moench got too wordy with the exposition, and he certainly isn't light with his pen, but he's not edging out Roy Thomas for verbosity or anything. Honestly, I think this thing's a pretty excellent pick-up. In terms of its chronology, I would put The Skull of Set right after the Karl Edward Wagner novel The Road of Kings, which is also set on the western coast of the world. In both of these narratives, Conan still seems young, but is very shrewd and it ultimately saves his life. Of course, the only real difference between these MGNs and an issue of Savage Sword of Conan is color, so they probably aren't the most essential adds to a Conan collection.
While I have no burning desire to pick up the Conan of the Isles graphic novel, I'm definitely trying to get my hands on Conan the Rogue, which is the only Conan story John Buscema ever got a story credit on, so I'm really curious. Unfortunately, they're all going for $100-500 on the net, so we'll see. To find my other posts about the Marvel Graphic Novels, go here. With The Unsung Sword of Conan, I'm trying to highlight under-appreciated works in the Conan canon. It starts with a bit of a Roshomon: after rescuing a woman from a gang of would-be killers, their target Shahela spins a yarn about the recent history of her nation Ophir. Conan listens intently to Shahela as she paints herself and her all-female guard squad, the Iron Maidens, as the underdogs in a war against tyranny. The Black Cloaks, a veritable death squad that operated with impunity, cast a shadow over Ophir. They imprisoned the country's rightful leader, Queen Varia, and Shahela seeks to free the besieged queen. But just a few pages later, Conan is told the same story with slightly different embellishments by another character, the administrator named Balthis. To hear Balthis tell it, the Black Cloaks were actually serving at the pleasure of Varia, and it was Shahela poisoned the throne against the Cloaks. It was the Iron Maidens, he says, who helped Shahela imprison the queen. We're left wondering who- if anyone- we are to believe. It probably doesn't come as a surprise to the engaged reader that both Shahela and Balthis are vying for power and hoping that a certain steely-thewed Cimmerian joins their cause. Conan is a newcomer in Ophir and hears these two tales fairly soon after arriving in the country, apparently fresh from his Barachan pirate days, and probably a little prior to "Red Nails." This Conan is one of my favorite incarnations of the character: he is now not only worldly but very strategically smart. He knows the ways of civilization and war so that he's not just a physical force to be reckoned with, but a cunning adversary with his sword sheathed, too. It turns out that a little bit of what Balthus and Shehela both said was true. Varia was a good queen and did try to disband the Black Cloaks, but not through the influence of Shahela. Both the Cloaks' and the Maidens' leaders are vying for power in their own ways- Shahela needs to kill Varia and Balthis needs to marry her. Sure, Conan has never really cared for politics, but he does have a streak of caring about justice and standing up to tyrants, so he enmeshes himself in the power struggle. Seeing the scheming, Conan chooses Door #3 and decides to play them against each other and act as a spy. He soon learns that there's another party here, Toiro, Varia's cousin with an equal claim to the throne as Shahela if Varia were to die. "Wheels within wheels," Conan thinks to himself. When Toiro eventually gets captured, Conan gets into the castle to free both him and Varia, but is interrupted by Balthis and the Cloaks, and is ultimately dropped into a skeleton-laden dungeon with a twelve-foot-tall, man-eating ghoul inside. Conan manages to stun it long enough to get away, but doesn't kill it. When we next see the Cimmerian, he's donned the armor of the nigh-mythical founder of the nation, King Thanus, and stirs up the people of Ophir against both Shahela and Balthis. There are some fun, though vague, "power to the people" themes here. Freeing Toiro and then setting his sights of Varia, Conan crosses paths with Shahela one last time. He has repeatedly said throughout the issue that he doesn't care to do combat with women when avoidable (thinking fondly of Bêlit and Red Sonja each time). He is spared that decision in the final moments by the return of the twelve-foot zombie creature. There's a surprising amount of pathos in Shahela's cries for Conan to help her, to not be devoured by this thing, and as Conan slays it, Shahela drops dead too. The panels don't make it clear whether he snapped her spine or broke her neck or if Conan's sword went just a little too far through the monster's gut. Either way, Ophir is saved. This was to be Roy Thomas's second-to-last issue on Savage Sword for over a decade, and word was out that there would be someone new in the driver's seat. Issue #60, Roy's last continuous issue of his all-time 60-issue run on the title, didn't betray anything about his departure, but #61 sure did. In the letters section "Swords and Scrolls," new writer Michael Fleisher writes "A Special Note of Appreciation" to Roy's contributions on Conan through the years. It's probably the best send-off any writer could hope for. Fan reaction was mixed- one letter published in issue #62 bemoaned that he felt Roy had been stuck in a rut for a few years. Fleisher and the editorial team took the classy route and said they disagreed- that all Roy's work had been excellent. In the back of #63, a letter-writer really tore into Fleisher: I'm appalled. I'm truly appalled... The story. Michael Fleisher. His only real achievement so far has been DC's Jonah Hex, but I read SSOC #61 with an open mind. And in my opinion - I'd like to say it's trash, I'd like to say it's garbage, but I have to be honest. It's S - - - ! I'm sorry if the word offends anyone, and it will probably preclude any possible publication of this letter, but it's the word to best describe this misogynistic, sadistic, simple-minded piece of work. Dave Clark of Haddon Heights, NJ goes on for like six more paragraphs, ending with "Thank you for listening." Marvel just responded, "You're welcome." One more steamed letter-writer wrote in, "Can't you guys think up anything original?" Readers of any of my writing about Savage Sword will know that I'm inclined to agree with these writers-in. Marvel didn't print any reactions to "Black Cloaks of Ophir" until issue #71, which were universally positive. Readers praised the suspense in the plot and Ernie Chan's art. Some proposed that Ernie take over John Buscema's mantle as the regular SSOC artist, which I wouldn't have minded, but only because Ernie is entirely a Buscema clone (I'm not joking, I got halfway through reading the issue before I realized they weren't Big John's pencils). The title page of the issue says that "Black Cloaks of Ophir" was adapted from a plot by Andrew J. Offutt, whose work on Conan and the Sorcerer Roy had recently adapted in the mag, so I'd be interested in knowing how much interplay there was between the two of them. Roy had one more story ready to go, but had long-since moved on to DC Comics. It would be one of his best originals. I've never seen anyone talk about "Black Cloaks of Ophir." It seems to be one of the issues that hasn't risen to the same level as most of the REH adaptations, and since it exists outside the first 60 issues of the title, I bet most readers haven't given it a go. They should!
1970's Conan the Barbarian title starts out a little weird. As young Conan putzes around just outside of Cimmeria in the first three issues, it's near-universally considered to be a slow start to one of the (eventual) best comics of the 70s. There are flashes of what is to come in #3, "The Twilight of the Grim Grey God," but most of it is rather tonally inconsistent, like author Roy Thomas isn't exactly sure what he wants to do on the book. Even as the thief stories start with issue #4's adaptation of "The Tower of the Elephant," it doesn't automatically get that much better even though we're entering one of Conan's most fun life periods. Conan certainly improves quite a bit from issue #7-on, which would see free adaptation of "The God in the Bowl," "Rogues in the House," "The Garden of Fear" and a psychedelic crossover with Elric of Melnibone. Like its title barbarian, the book tends to wander for a while, and even though there are some great issues, it doesn't really have a clear narrative thrust. Where it all really comes together about a dozen and a half issues in when Roy Thomas begins his "War of the Tarim" storyline. The whole War of the Tarim is a Roy Thomas original... in a way. It's set in Conan's first mercenary period, which in the generally-accepted timeline comes in his early-to-mid twenties, right after his thieving. He goes east for the first time and enlists in the army of Turan, learning how to ride a horse, use a bow and arrow, and strategize militarily. As far as the Robert E. Howard original canon goes, there's not much there. The unfinished fragment "The Hand of Nergal" is all REH really included, though the period is fleshed out some more if you consider the L. Sprague de Camp stuff from the 60s. As far as the Tarim himself, in "The People of the Black Circle," Howard writes about how the Black Seers of Yimsha have acolytes who are the priests behind the priests of the Tarim. Roy says that from the start he was looking for a way to reenact the Trojan War in CtB, and this is where he finally got his chance. Roy Thomas and Barry Windsor-Smith were planning an epic. The War of the Tarim story arc, which more or less spans issues #19 to #26 and is sometimes referred to as the "Hyrkanian War," is soft-launched by the creative team in issues #17 and 18 as they adapt Howard's "The Gods of Bal-Sagoth." These issues are a lot of fun and I honestly liked them better than the prose original (I found having Conan and Fafnir as the main characters a little more engaging) though Gil Kane's art can be hit-or-miss and sometimes his faces look oddly off-model. These two issues dumped Conan into the waters of the Vilayet Sea as he wanders substantially east for the first time. He crosses paths with an old bit-part character named Fafnir who appeared briefly in Conan #6. He begins as a rival, and eventually becomes a friend. Conan and Fafnir (who call each other "Redbeard" and "Little Man," respectively) are perfect analogues to that shot from Predator where Arnie and Carl are locking hands and flexing their biceps like oversized baseballs, only this time it's one dude with black hair and one dude with red. Conan and Fafnir become part of a military coup before plunging back into the inland sea to escape. The end of issue #18 lands the Cimmerian on the ship of Prince Yezdigerd, a royal who, up until then, had never really been in the spotlight of stories. Rather, he had always been a more unseen force that worked behind the scenes to periodically throw a wrench into Conan's plans. As it's better than being thrown overboard, Conan takes up with the Turanian army. Conan #19 kicks off the Tarim War for real. It's explained to our young northerner that spies from the city of Makkalet a few short weeks ago stole into the city of Aghrapur and kidnapped the "living Tarim," the current incarnation of an ancient god who freed the Hyrkanian people long ago and has been worshipped ever since in whatever form into which he is reborn. Conan just scowls and scoffs at the wooden carving of the Tarim lashed to the boat, and this is where the real dramatic rub comes in for the story. Not only is Conan not a true believer in either side of this holy war, but he feels bald contempt for both sides. He will fight, but his first question is what it pays. They land in Makkalet and Conan does what he does best. Barry Windsor-Smith's art in this issue, "Hawks from the Sea," is a serious trade-up from the two previous Gil Kane-penciled books. His beautifully-hatched, rococo style works so much better for the Hyborian Age than Kane's action figure poses. He does great covers, but I always felt his interiors looked better for superhero titles. Because of comic creation's breakneck schedule, the team didn't even have time to ink the second half of the book and it leaves it with an interesting Prince Valiant feel. It certainly looks different than the inked work, lacking the strong outlines and deep blacks comics usually have, but it doesn't look worse. Perhaps it's because Conan is not fighting for gods or glory, but the story is surprisingly not enamored with this war. We're never led to believe that this is a worthwhile cause or anything other than a petty fight between despots. It takes the time to show us the meaninglessness of the violence as Conan looks down into a skirmish from atop a wall, aiding an injured Fafnir. It's a short moment of genuine human connection between equals before Conan is forced to leave Fafnir and we see him tumble off the wall. Even with a reader sobered by that scene, the skeletal soldiers summoned by the mysterious wizard, Kharam-Akkad, are sick as fuck. The war continues in issue #20, "The Black Hound of Vengeance," in which Conan comes closer to Kharam-Akkad. Fafnir loses an arm, which Roy refers to as one of the "dark undersides of the glories of the Trojan War." They wanted to humanize our Cimmerian hero a bit. The real achievement worth talking about in this issue actually comes when the story of the book is almost entirely over: for a two-page epilogue, Barry chose to simply draw about a dozen illustrations and Roy wrote in prose, placing the text in and around the drawings as needed. The resulting vibe is like reading the bloodiest picture book you can imagine, while Conan puts a permanent scar on Yezdigerd's cheek before diving off the edge of the ship. The epilogue paces the end of the book well and calls back to the pulp era that works so well for Conan. "The Monster of the Monoliths," which follows in issue #21, features an all-time great Barry Windsor-Smith cover to go along with a story that Roy Thomas feels only treads water. It says it's based on REH's "The Black Stone," but I don't feel like the issue evokes "The Black Stone" much- It feels far more like the L. Sprague de Camp pastiche "The Curse of the Monolith." Conan swaps sides in the war, but the city of Makkalet is not without its own problems. We see a betrayal and, as Conan is strapped to a monolith with an eldritch frog, he barely escapes with his life. Though he wants to ride west and away from the war, he keeps a vow he has made and returns to Makkalet to enlist friends for the conflict. Fans in the 1970s had to wait a bit to see the story continue, as that aforementioned comic crunch claimed issue #22 in its churn. Without a story finished, but with a stellar Barry Windsor-Smith cover already sent to the printer, Roy sheepishly reprinted Conan #1, with the promise that the saga would be back in the following issue. It was, but with a noticeably less impressive Gil Kane cover. Though both issues #22 and 23 were intended to introduce Red Sonja to the Conan mythos, neither cover actually depicts her in the cover illustration, which seems odd today considering that she's clearly the breakout character of 70s Conan. Roy says that it was nice to have Conan's life all mapped out before he even began writing. He knew that he would eventually introduce Conan's raven-haired Shemite love, Bêlit, in "Queen of the Black Coast" and his blond companion, Valeria in "Red Nails." So he decided to introduce a red-haired character as an occasional ally and occasional adversary to the big guy. In order to do this, he looked to the REH story "The Shadow of the Vulture" to adapt the WWI character Red Sonya of Rogatino into Red Sonja of Hyrkania. Much has been written about this already; you likely already know this bit. Sonja's debut issue is actually probably one of least-exciting of the War of the Tarim, at least until Sonja and Conan exact some espionage-style revenge at the end of the book. The story just seems to go by a little too quickly: it introduces the character Mikhal Oglu, "the Vulture," and establishes him as a terrifying, shadowy menace for a few panels, but doesn't really do a whole lot with him. Roy wishes he'd stretched the story out to become a two-parter, and I think he's right. It would've hit a little harder. Sonja feels a little off in this story. Not only is this prior to her acquiring her signature chainmail bikini, but she's also got more realistic orangeish-red hair rather than literal crimson, and she looks slightly older than she usually does today. Issue #24, "The Song of Red Sonja," fares a lot better than #23. It's just a more fun time than its predecessor as Conan and Sonja sneak into a palace tower of Makkalet under the pretense that they're simply thieving. But Sonja has a hidden mission there as well. She introduces Conan to the magical phrase "Ka Nama Kaa Lajerama" which Conan will use periodically to ward off evil serpent-people of the god Set (he's even using it today in 2025 comics). I am left wondering if the secret to why this issue is so good lies with Barry Windsor-Smith. He had decided to leave the Conan the Barbarian title and wanted this issue to be his ultimate statement. Roy gave Barry the green light to play around a bit. That full-page dance at the beginning? All Barry. The tower and treasure and snake monsters? Barry again. Roy and Barry seem to have liked what they did for the epilogue of issue #20, because the combination of unbordered illustrations and straight prose returns twice in this issue for brief asides. They kind of tie the War of the Tarim era together under one style, so it's cool to see it return. I wish more comics would break up their formula in ways like this more often. Sonja gets the best of Conan (this time, anyway!) and disappears. The intricate piles of treasure in the tower and the bejeweled snakeskins were among the final Conan the Barbarian images Barry Windsor-Smith would ever draw. Barry did a few Savage Tales books, some Conan Saga covers, and a Conan Vs. Rune one-shot decades later, but "The Song of Red Sonja" would be his last time penciling the regular Conan title. Comparing his work in the first few issues to what he was doing just three years later is astounding. He'd grown from the friendly, square-jawed Jack Kirby figures to an unmistakably unique skillset in just a few years. I would mourn his exit from Conan, but it finally made room on the roster for John Buscema to finally step in as the regular Conan penciller. Buscema draws Conan the way John Romita drew Spider-Man: crystallized and perfectly. Not only was Buscema destined to be Conan's long-term artist, but his interiors and covers took a title that was already climbing in sales and then kicked it into high gear, eventually becoming one of Marvel's bestselling series. Big John's first issue as artist sends the War of the Tarim careening toward its conclusion. Issue #25 finally allows the sorcerer Kharam-Akkad and the Cimmerian barbarian to face off in a riff on the Howard classic, "The Mirrors of Tuzun Thune." As Conan does battle with the wizard, the crazed faces of the Turanians march on Makkalet yelling, "For the Tarim!" With Kharam-Akkad dispatched in spectacular, prophesized fashion (foreshadowing Conan's future tenure as Amra the Lion), all that is left is to see who will claim the living Tarim once and for all. "The Hour of the Griffin" in issue #26 serves as the war's epic conclusion. Issue #25 had brought the Roy Thomas / John Buscema team together, but issue #26 would bring about the final piece of the puzzle: longtime Buscema inker Ernie Chan would ink Big John's pencils for the first time. Finally bringing that whole Trojan War motif back around, the Turanians invade Makkalet by sneaking through tunnels into a horse statue in the city. With the gates open, pandemonium fills the streets. Conan reluctantly rescues some royals before retreating to the chamber which happens to house the Tarim himself. Conan scoffs at the robed figure and commands that he reveal himself to an unbeliever. He knocks over a brazier which fills the room with light and throws the Tarim's image on countless mirrors, which was apparently Kharam-Akkad's preferred home décor choice. What Conan sees is not a god, but a drooling, inbred old man. Once he processes what he sees, Conan involuntarily throws his head back and laughs. He is vindicated as men fight and die in a holy war which he's seen right through from the start. The Tarim is struck by a stray arrow from the invading forces, causing him to fall into the uncovered brazier and burn to death. Prince Yezdigerd and the Turanians find the body, re-cloak him, and prop him up for the coming procession. "The city that houses the living Tarim lays claim to homage from all Hyrkanian peoples. My faithful troops expect a procession, come the dawn... and by dark Erlik, they shall have it!" spake Yezdigerd, revealing that this was a political power grab, never a sincere attempt at a rescue. Roy intended to use Conan #26 to set the Cimmerian on a new path, which he does, sending our hero riding out of Makkalet, westbound and away from all this holy war bullshit.
His time in Turan was not over, but Conan the Barbarian the character, and Conan the Barbarian the comic book series would go back to wandering. However, the next 91 issues would be an adventure worth reading. And eventually, Roy would find a special spark again, greatly expanding on REH's stories to once again put his own stamp on things, this time by pairing Conan with his greatest love for an astounding 40+ issues of pirate marauding. I used to do YouTube video essays with my brother back when I was bored during the pandemic. I feel like there are people who might not be super keen to read a long essay, but they might listen to a video while they cook or mow the lawn or something, so I adapted one of my blog posts into a video here.
I might do this from time to time, who knows. Video editing sure takes a lot longer than writing, though! Anyway, give it a look-see if you like. I hope you enjoy! Don Kraar is something of a mystery when it comes to the history of Conan comics. He's not a well-loved mover-shaker type like Roy Thomas or Kurt Busiek. He's not exactly one of the architects of Savage Sword's flop era like the Saturday morning cartoon weirdness of Michael Fleisher or the paint-by-numbers adventures by Chuck Dixon. In total, he wrote 21 stories for Savage Sword, which is actually quite a few compared to how many issues of Savage Sword you and I have written. But none of them are remembered particularly well, though he had some good installments in there (SSOC #112 "The Blossoms of the Black Lotus," anyone else...?). He contributed some issues to Conan the King and a few DC titles. There seems to be one picture of Don that exists in total on the entire internet. I couldn't find any interviews. So I wasn't exactly sure what I'd get when the Marvel Graphic Novel Conan the Reaver arrived at my door, complete with a noticeable coffee stain on the back cover. The previous two that I read- The Horn of Azoth and The Witch Queen of Acheron- weren't great. And Don write the latter. Like today's author, Mr. Don Kraar, these Marvel Graphic Novel releases are sort of oddballs in the Conan canon. They're longer than a regular comic book release, a little oversized, and sometimes draw big talent. But in 1987 when Conan the Reaver was released, Savage Sword of Conan was already putting out extra-long, oversized stories driven by some big names, so what's the point when it comes to Conan? Color panels? I was starting to think they were kind of a waste of time. I'm happy to report that Conan the Reaver is not only the best of the three so far, but that it's pretty fun! It has, at least for the time, renewed my interest in them. Released two years after The Witch Queen of Acheron as the second MGN featuring Conan and the 28th MGN overall, Reaver is a young Conan story which puts the Cimmerian in the underbelly of Aghrapur on the trail of a great treasure. What a great Conan reaction shot. Conan has enmeshed himself with the thieves guild in the Turanian capital and is helping them get information out of the city guards in a spectacular fashion. Forcing the captain of the guard to walk a tightrope above a pit of flames, Conan strikes up a deal to get the keys to the great treasure room under King Yildiz's castle. Posing as a new member of the castle guard, he quickly proves his sword to be a valuable addition to Turan's militias and is shown the treasure room. His general decency, in fact, pretty quickly endears Conan to everyone as he gets to know Aghrapur, but the secret assassins of the Red Mist are threatening not only the king's plans, but his as well. Everyone in the civilized city has their own machinations, but our barbarian hero just wants some loot, and he's okay with killing a few corrupt guards or nobles to get there. Kraar does an excellent job of weaving together solid suspense into a thieving sword and sorcery story. Though you might not be completely surprised at a twist or two, the plotting is really fun. Seemingly the only picture of Don Kraar that exists. I've read descriptions of John Severin's art describe him with phrases like "a master at work," and I don't know if I agree entirely at this juncture. He has very serviceable panel layouts and paces the action well (something that those other two MGNs completely failed at) but his art, especially his character designs, strike me much more as Prince Valiant than they do as gritty Conan the Barbarian. He renders faces strongly and his close-ups are excellently detailed. However, a lot of his backgrounds are empty, solid colors, and he clothes everyone to look like an ancient Roman. Chronologically, this graphic novel seems to fall after the rest of Conan's thieving stories and before his service to the Turanian army that pretty much begins with "The Hand of Nergal." I suppose this implies that Conan goes way further south and east from Shadizar than many of us originally pictured, seeing as Aghrapur sits on the coast of the Vilayet Sea, nearly to Hyrkania. But this story also works as a bridge between the thief stories and the first set of mercenary stories. If you read my other posts about these MGNs, I did some complaining about the cash I had to drop to get them. Conan the Reaver was the cheapest of all three so far, so I'm finally getting my money's worth! I really wish I had a half-star icon to rate it a three-and-a-half out of five. Now, if only I could find anything else out about Don Kraar... ★★★☆☆ |
AuthorHey, I'm Dan. This is my project reading through the career of everyone's favorite sword-and-sorcery character, Conan the Cimmerian, in chronological order. Archives
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