|
We've now had two days of lessons in which students are reading their choice short story for literature circles, in which a couple of kids are reading "The Tower of the Elephant." I don't have a ton to report, unfortunately, since a lot of our day was eaten up by a district-mandated progress-monitoring exam that used about half of our class. Students were able to get pretty deep into the story (most groups are at least to Conan fighting the giant spider), but they have a little bit of homework since they need to be done with the narrative by the time they see me next. I cannot tell you how awesome audiobooks have been for these students. There are a great many REH audiobooks available for free on YouTube for most Conan stories, and there's probably more for this one than any other. It's helped students approach the vocabulary more easily since they're getting words pronounced for them (usually they'd get that from me if I'm reading aloud). One students- we'll call him Peter- has had a really tough year. He wants nothing to do with school, he despises most of his teachers, and he tells others that he likes me even though he has a pretty funny way of showing it! He was gone the day we started this unit, so I asked him if he wanted to read a story in which there are fights in a bar, with a lion, with a giant spider, and then against a wizard. He was pretty stoked! Thanks, Bob Howard! I've had some good conversations with students about the conflicts in the story. Many of them laughed or were confused when Conan sheds his tunic after the tavern: "[Conan] had discarded his torn tunic, and walked through the night naked except for a loin-cloth and his high- strapped sandals. He moved with the supple ease of a great tiger, his steely muscles rippling under his brown skin." They were like, "Uhhhhh, he's naked?" Seventh graders find everything not immediately familiar to them to be horrifying or hilarious. But this led us to good conversations! After some leading questions about if they noticed anything different about Conan compared to the other tavern patrons, they were able to notice that he's different, an outlander, a barbarian. We made note of how he doesn't seem to understand what's happening in the tavern, and when he sheds his tunic, he is shedding the trappings of civilization. He's a piece of nature, elemental.
A lot of students got tuned into the class Howard civilization vs. barbarism (or for our terms in this unit, character vs. society!) conflicts. I have a few kids in each class who have already started their body biography projects, but I don't think it's any of my "Tower of the Elephant" students. I can't wait to see what sorts of body biographies they put together!
0 Comments
Why did they have Joe Jusko do the cover for this book? Why not Buscema? Sometimes when I cover comics on here, I get a negative comment that I pretty much agree with. It's that I usually focus a little bit too much on authors: Roy Thomas, Michael Fleisher, Chuck Dixon, Christopher Priest, Jim Zub... and too little on the great illustrators of those comics. I'll try to take a step in the right direction with that here today, because the Marvel Graphic Novel Conan the Rogue is The John Buscema Show. Buscema is an interesting character in the Marvel chapter of Conan the Barbarian. To hear him tell it, he doesn't even really like comics very much, especially not superhero comics. I watched an interview where he said he was assigned to draw Amazing Spider-Man for seven issues and despised it. Hated Spider-Man, hated all the supporting characters. Who doesn't like Spider-Man? Big John B, I guess. The one thing that John liked to draw at Marvel was Conan, and it shows in his body of work. He drew nearly 150 issues of Conan the Barbarian. He drew dozens upon dozens of issues of Savage Sword of Conan, King Conan, and did the daily strip for a while. He preferred the more naturalistic style of the Hyborian Age than drawing rocket ships. Even when Buscema was doing Conan, he wasn't always satisfied with the results. He was picky about who inked his work and the resulting pages. "I remember the first time [Alfredo] Alcala inked my Conan. I went up to Marvel and ran into one of the editors- Len Wein, or... who's the other guy? Marv Wolfman- in the hallway, and he said, 'Oh, you've got to see it, John. It's beautiful.' Alcala was a good artist, but he destroyed my drawing." Within the comic book creation process, Buscema would sometimes do pencils, which in comic terms meant producing fully-completed pencil sketches with line work and shadows, and could do about three or three and a half pages a day. Other times, he would do just the layouts or "breakdowns," which were only incomplete pencil sketches without blacks or shadows, leaving the rest to his inker. Buscema was adamant that he really only did this out of necessity to keep up with the pace that the books came out. He would've liked to ink his own drawings. Whoever was inking his work- for good or ill- always left their own mark on the image, and I'm sure you can see why John wasn't always a fan. I'm completely ripping this comparison idea off from the book Big John Buscema: Comics & Drawings, where they zeroed-in on several different inks over specifically Conan's eyes. All of the following are penciled by John Buscema. Buscema's Conan is strong, balanced, and muscular. He draws him with more dynamism than Gil Kane did, though they both draw Conan more like an action figure than the pantherish youth that Barry Windsor-Smith drew. He doesn't really go in for the "square-cut" black mane. While I know it's not the most faithful representation of Howard's Conan, he's kind of become the platonic ideal for the modern Cimmerian. During Roy Thomas's second run on Savage Sword, he crafted, from what I can tell, is the only story credit he ever got on a Conan book. Seeing Buscema's name listed before Roy's feels a little bit like reading "Garfunkel & Simon," "Tails & Sonic," or "Jelly & Peanut Butter." Unfortunately, Marvel didn't seem inclined to push the book. It had a small print run, low sales, and is pretty hard to come by today. I had to buy mine for $115, and even then it's in pretty rough shape. But it was worth it! Conan the Rogue may be Buscema's very best work on the character he's most associated with! Conan the Rogue, which is plotted, drawn, colored, and inked by John Buscema (it's very rare you see the artist credited for "Art & Color by..." in a comic) and then scripted by his longtime collaborator Roy Thomas, is set almost entirely at Fort Ghori south of the Vilayet Sea. Conan gets thrown out of a tavern and somewhat accidentally ends up in the employ of a local governor named Tarsu Khan. Khan's life has been threatened by his brother and a scheming vizier hoping to foment a war between city-states that will ultimately allow them both to move up the chain of command. Too bad the big guy gets in the way. Unlike a lot of political intrigue in comics where you see the twists coming from a mile off, it's densely-plotted and well-scripted enough to obfuscate exactly whose plans will come to fruition while Conan's around. The politicking doesn't become the main focus of the book though, and the ending shifts drastically toward a more traditional Conan adventure. Take a look at the page below. I think the worst thing you could say about Buscema's art- usually- is that his panel layouts are a little less than elegantly-thought-out and he compensates by adding arrows to let you know which panel should come next. That happens pretty frequently in Conan the Barbarian and it always seems like a cop-out to me, poor panel design if we're being honest, but here, he's doing the same thing, this time to his advantage. Our suspense is held as the door slowly opens to reveal the giant Romm, who we see essentially from his victim's perspective as he ducks his head to slink into the coliseum. Our flow then snakes left on the page to his defiant last words and the reader's eye ends on Romm, towering over him. The long shot from a side perspective makes the size comparison easy. The next thing we get is the weapon snapping our eye back to the right as he cleaves the skull in half, and we get to see all the carnage of it. It's like your eye floats back and forth down the page, like a swinging mace. In fact, most of Big John's work here is no-holds-barred. Even Savage Sword, despite its freedom from the Comics Code, didn't usually delight in gore and bloodshed. However, check out Lord Nassidren's head here, impaled and caved-in. Buscema considered Conan the Rogue to be some of his best work, if not the best of his career, and I'm inclined to agree. His poses are perfect and his character designs are immediately striking. As the book moves out of the Fort Ghori outpost's relatively civilized setting into the "Nightmare Swamp" (fuck yeah), we get some disgusting moss zombie creatures and the book finishes really strong. Throughout the title, his line work is rough in a way that makes the book feel ragged at the edges and lived-in, while his colors (watercolors? I'm not exactly an art expert) look much better than the traditionally-colored Conan the Barbarian title. They're more natural and muted than the gaudy pinks and yellows of the monthly book. I think my favorite panel is Conan diving across a parade, pulling Tarsu Khan out of the way of oncoming arrows. The motion feels so fluid that it momentarily feels like it transcends static images. I could stare at the muted teals, browns, and tans all day.
If you approach Conan the Rogue wanting the best, most unique plot of all Conan stories, I don't think you'll find it here. But if you approach the graphic novel with an appreciation for John Buscema and you want to see what he can do outside of the confines of the usual system, this is a book you need to read. He had a few issues of Savage Sword left to do, but I'd say it's fair to consider the Rogue John's Conan swan song. An aging master who hasn't lost a step, finally being given a chance to really throw his weight around? This is a wonderful example of what comic art can be. I've been an English teacher for more than 12 years. Taught everything from sixth grade to seniors in high school. It's always a nice bonus when you get to teach something that you're personally passionate about, so I'm pretty excited about right now. I have about two weeks that I can play with in my 7th grade classrooms (if you're out of the US, these kids are between 12 and 13 years old) before the end of my quarter, so based on student needs, I decided to try to reinforce some of our literature standards from earlier in the year. They read The Outsiders back in September, but we haven't gotten to read any literature since. And because many middle schoolers in America never want to move past reading Dogman or Captain Underpants or Diary of a Wimpy Kid (or worse, never read anything at all), I want to use this opportunity to introduce them to some great literature, including a Robert E. Howard story. My students are therefore starting literature circles where they pick the short story they'll get to read. I've given them the options of:
I teach at a PBL (Project-Based Learning) school, so most units are based around a "driving question" that the kids answer over the course of the unit. I'm calling this one "Conflicted" and our DQ is: "Is conflict more likely to make our lives better or worse?" I think "Tower of the Elephant" is fun for this because the conflict in the narrative has almost no effect on Conan at all- he doesn't get what he wants, but he's also not drastically changed by the events. Unlike many of the other stories where the protagonist has a large personal change, it's a little unique. "Tower of the Elephant" is pretty layered in terms of conflict. It's got the character vs. character conflicts (Conan's confrontation with the tavern keeper, the spider, Yara), character vs. society (Conan's outlander nature that keeps him from understanding certain social intricacies, and him against the corrupt city of Zamora, with Yara as its representative), and character vs. environment (the lions, the spider's lair). "Tower" is also a pretty good choice from the Conan canon because it's not as bloody as others. It's a raucous adventure story, but Conan's first kill is just implied, then he fights lions, a spider, Yara, but his final confrontation is entirely bloodless. I'd get complaints from parents if he was hacking and slashing like he is sometimes. Also, I cut just a few lines about drunkenness from the descriptions of The Maul. They wouldn't be worth the parent emails. The project students will create here is a "Body Biography," which is a graphically-represented way to engage with character and conflict. I'm hoping to post some student examples when they're done! They'll ideally be putting Conan in the center, with several narrative aspects around him (which will correspond with body parts) answering the driving question, examining the conflict, and more. We started our unit on Tuesday by discussing story structure, conflict types (character vs. character, vs. self, vs. environment [nature], vs. society, and vs. technology), internal vs. external conflict, and we practiced looking for these in Ray Bradbury's "All Summer in a Day." The kids did great! Today, Thursday (I see 7th graders two days a week and teach 8th grader the other two days a week), the kids chose their stories, got into their literature circle groups, and started reading. I'm pretty happy that I have at least one small group in each class reading "Tower of the Elephant!" Some of them were very intrigued by the little premise or teaser that I wrote for each one, some liked the picture I included. Giving choice and using high-interest texts like the ones I've selected are always pretty good ideas, and students are very engaged right now. Thus far, our biggest hurdle is that students have struggled with some of the vocabulary. Regardless of if you want to derisively call it purple prose, REH's writing style is in sharp contrast to Flannery O'Connor's folksiness or "Flowers for Algernon's" purposefully-misspelled epistles or or Poe's unreliable narrators. My current balancing act is trying to get the kids to not stress too much about the surrounding world (it doesn't matter if you really know what a Brythunian is, kids!) while also not dissuading them from hopefully recognizing Conan as an outsider who's different from the "civilized" people in the city of Zamora. We have longer class periods, so students got about halfway through their narratives today. I plan on updating you as the unit goes on!
If there are any other teachers reading this, here are some of the standards we're covering in this unit:
I like Roy Thomas and his Conan work. I would bet that you like Roy Thomas and his Conan work. But you know who really likes Roy Thomas's Conan work? Roy Thomas. Actually, that sounds mean. Let me rephrase it. There is a Roy Thomas version of the life of Conan of Cimmeria built through issues of Conan the Barbarian, Savage Sword, and King Conan. As far as I can tell, this timeline consists of the original Robert E. Howard stories, the L. Sprague de Camp and Lin Carter pastiches (he adapted most of the REH and de Camp stories anyway), as well as the original issues that Roy wrote throughout the 70s. And this timeline is the only one Roy uses. Not only that, but he usually goes out of his way to signal to you that a story is set in the Roy Thomas / Marvel Comics / whatever you want to call it timeline. This timeline largely follows the one de Camp laid out with the Lancer and Ace novels, but features some notable additions that Roy usually mentions. His version frequently makes use of the original characters Red Sonja, Zula, Turgohl, and Fafnir. It expands the role of Juma and Gonar from other stories. He always makes note of his War of the Tarim era and he expanded the "Queen of the Black Coast" era to a years-old epic that included Bêlit regaining the throne of Asgalun. He'll signal that he's using this timeline in a few ways. When he returned to Savage Sword of Conan after ten years away, his whole first issue is essentially a recap of the Roy Thomas version of Conan's life up to that point. It leaves out anything not covered in his original tenure, and Roy claims a profound disinterest in other peoples' versions of Conan, meaning he claims to have never read the other stuff anyway. Check out the panel below that artist John Buscema drew from Savage Sword #190 as a nod to Conan #93. In that same issue, there's a bit of continuity between when he left the book and when he returned. The last adaptation of a de Camp story he did (in issue #60) was "The Ivory Goddess," and SSOC picks up at #190 soon after, with the Barachan pirate era. Roy did the same thing other times when he returned to the title, like when he wrote a prequel to Conan the Barbarian #1 in King Size Conan #1, fifty years after the original. In 2024, for Titan's Savage Sword #7 (it's not even a Marvel book anymore and he's still referencing his own Marvel timeline) the opening line of his issue lets you know that it takes place shortly after Conan #28, featuring Helgi and the War of the Tarim. I could go on and on. I tell you all this to set up Roy's Marvel Graphic Novel output from 1992: The Ravagers Out of Time. The final Marvel Graphic Novel that Roy collaborated on, and actually the final MGN featuring Conan, Roy lets you know pretty quickly that we're playing in his sandbox here. Most of the MGN Conan stories aren't tied too directly to any existing Cimmerian stuff. You can assume they take place in the same universe as all the other late-20th-century Marvel comics, but they're largely their own stories. Not The Ravagers Out of Time. Ravagers is a sequel to Conan the Barbarian #37, drawn by Neal Adams for an April 1974 release. In the issue, Conan and Juma are captured by Rotath of Lemuria, a King Kull villain revived in the Hyborian Age. Enslaved, the two heroes are put to work in a mine. This is the reason why the issue is notable: Neal Adams drew a giant, man-eating slug that looked like a vulva (many people say on purpose) and Roy was seriously apprehensive that it would get censored by the Comics Code Authority. It didn't, apparently. Evil Rotath gets absorbed by the slug. This is where Ravagers Out of Time picks up. Chronolgically speaking, this comic takes place during Conan's kozak / Free Companion days some time around "The Devil in Iron" or "Iron Shadows in the Moon." He's clearly pretty eastward, harrying the outskirts of the empire of Turan. Looking for treasure, Conan and co. come across that giant slug again, but it's evident that Rotath's mind has taken over the giant slug. Oh yeah, and it's gold now because of Rotath's golden bones. It flings them back into the Thurian Age to attack King Kull so that Rotath can take Kull's body as his own instead of being stuck in the slug. It's a real Roy Thomas Special! It's got Red Sonja! It's got Gonar! It adapts a Kull story into a Conan story! It's explicitly tied to an original Conan the Barbarian issue! The only way it could get any more Roy'd-up (Roy'ded? I feel like there's a good pun in there somewhere) is if it used the word "selfsame." Look, I'm afraid I'm being too mean again. The Ravagers Out of Time is good! And it's certainly much better than some of the other Marvel Graphic Novels. Mike Docherty's art never had a chance against the great Neal Adams, but the art in this book is also noticeably better than some of its peers. In a sense, while this story is as Roy Thomas as they come, it also feels a bit like it's doing the same thing that Jim Zub does from time to time on Conan today. It weaves together Howard characters from both Conan's epoch and Kull's, and it gives each of them a Gonar the Pict who act as mysterious forces uniting different periods in time. Truth be told, it's a pretty similar idea to what Jim is doing with the Scourge of the Serpent mini-series right now (which will release its final issue literally today, 7 January 2026).
Do you like Jim Zub's Conan work? Do you like Roy Thomas's Conan work? Then you'll probably like The Ravagers Out of Time. Certainly not a showstopper, but a fun adventure that deepens a little bit when you try to trace all of its roots. It's become almost a running joke when I talk about the MGNs for me to complain that I didn't get my money's worth. Well, of course it happens that one of the good ones was one I didn't buy for myself, but my wife got it for me for Christmas. Gonar the Pict knows how cruel the fates can be. ★★★☆☆ Last year, I published a piece called "The Fall and Rise (and Fall and Rise) of The Savage Sword of Conan." I was pretty happy with the results and got quite a few comments on it, which I don't get very often, so that was cool.
If you're not already aware, I have a YouTube channel now that I keep as a bit of an offshoot of this blog. Most of the stuff I upload are companion pieces to things written here, but this is a full video adaptation of that aforementioned Savage Sword retrospective. I started this in early November and spent about an hour or two a day on it (not including any of the writing, which had already been done for about a year), so I probably spent between 75 and 100 hours editing here. It takes a lot longer when you don't have a talking head video and you have to have something on the screen at pretty much all times. You have no idea how many SSOC covers I have saved as PNGs on my computer right now. I hope you enjoy it! The table was probably set by Jack Kirby's "Fourth World" comics in 1971. The New Gods, Mister Miracle, and The Forever People established that DC was ready to do comics outside of the superhero genre. Marvel had recently had success with Conan the Barbarian, The Savage Sword of Conan, and the other characters in Savage Tales like Man-Thing and Ka-Zar the Savage through a loosening of the Comics Code Authority. DC was about to play catch-up. The 1970s, making up the first two-thirds of the Bronze Age of Comics, was a time of great change for the entire comic book industry, but in retrospect, Marvel Comics certainly was weathering those changes better than DC. In fact, Marvel was surging while DC laggged. Key talent moved between companies in unexpected ways like Kirby jumping ship from Marvel to DC. Marvel's higher page rates were enticing writers and artists to try their hand there even with Jim Shooter's management style that some staffers considered suffocating. Royalties agreements and labor disputes changed the entirety of how the backstage world of comic creation worked. Throughout the decade, prices for each individual comic continued to rise. In 1971, DC raised their prices from 15 cents to 25 cents per comic, but with an increase in the page count so that the price increase was easier to swallow. The following year, they dropped the page increase and the price came down to 20 cents. In 1976, the cost went up to 30 cents, this time without an increase in pages. By the end of the decade, comics cost 50 cents, more than three times their price in 1970. Can you imagine going to the comic shop in 2029 and paying $15 an issue? Jim Shooter describes the mid-70s as feeling like the "impending death" of the comics industry. It was not a good time to be behind the scenes. So in an effort to boost sales, DC exploded. The "DC Explosion" was the name given to the publishing initiative that arrived in the mid-1970s (some people say it really began as early as 1975, but the more agreed-upon date is in 1978). DC began publishing way, way more comics. Between '75 and '78, a whopping thirty new titles would hit shelves, many of which would be published after just a handful of issues, some of which would be cancelled after just a single issue, and even more would be cancelled before they ever even went to print. Many of those were printed in DC's two-issue ashcan book, Cancelled Comic Cavalcade, to maintain the rights. Quickly, as most titles were cancelled (even fucking Detective Comics of all books was on the chopping block), DC laid off almost half of its staff. It went down in history as the "DC Implosion." They kind of walked into that one. And out of this time, we got a couple of pretty-good sword & sorcery comics that always seemed to be a step or five behind Marvel's. One of DC's first attempts at an answer to Conan was a series entitled Sword of Sorcery, adapting Fritz Leiber heroes Fafhrd and the Gray Mouser. It had an absolute murderer's row of talent behind it: Denny O'Neil, Howard Chaykin, Walt Simonson, and Jim Starlin, but only lasted for five issues before it was canned. Around that time, editor Carmine Infantino demanded, "I need two more sword & sorcery books. One's coming out in Jauary, you're two months late on it and one's out in February. You're only one month late on it." Paul Levitz and Spidey co-creator Steve Ditko ended up with the assignment, turning it into Stalker, a Michael Moorcock pastiche which lasted only four issues. DC's first moderate success came in 1973 when Mike Grell marched into DC's office with the plan to pitch a sword & sorcery adventure strip called Savage Empire. He'd been working on it for years, and he envisioned it as his answer to Robert E. Howard and Edgar Rice Burroughs. DC editorial told him he was about 15 years too late, but had him pitch it to Carmine Infantino anyway. As he was about to open his mouth to make his presentation, he couldn't help but think that DC would own every aspect of Savage Empire if they decided to buy it, so he pivoted. He, on the spot, completely made up a new series. It had echoes of Savage Empire in it, along with Burroughs's Pellucidar series and even M*A*S*H, and importantly, wasn't signing his long-gestating Savage Empire away. He called it The Warlord. In The Warlord, Air Force pilot Travis Morgan accidentally discovers the Hollow Earth when returning home from a spying mission, dropping him in Skartaris: the land of eternal sunlight. It distinguishes itself from other sword & sorcery by making heavy use of science fiction themes as wells as S&S; there are ancient Atlantean computers and Morgan wields not only a sword but a pistol usually as well. The Warlord is pretty fucking awesome, and does quite a bit to make sure that it's not mistaken for a Conan clone. DC could now directly compete with Marvel's fantasy books. Two issues in, Warlord was cancelled and Mike Grell was pissed. "[Infantino] can't do that!" he protested, "He promised me a one-year run!" But shortly thereafter, Jenette Kahn took the role of publisher and asked where Warlord was, for it was one of the books she had liked. When she was told Infantino had cancelled it, she said, "Well, Carmine's not here anymore. Put it back," and The Warlord returned to publication with an eight-month gap between issues #2 and #3. Warlord is mostly fantastic, and it's unique in the world of American comics as being largely a product of just one author and artist, more along the lines of how mangaka draw in Japan. As an insert in Warlord #48, DC tried their hand at another new sword & sorcery character, this time using Mr. Conan the Barbarian himself, Roy Thomas. Roy had left Marvel in 1980 and now in 1981 was working for DC, so they set him to work trying to recreate some of the magic he made for the competition. The creation was Arak, Son of Thunder, featuring a Native American hero who ends up discovering Europe before European colonists arrive in the Americas. Arak starts out as painfully similar to Conan, but distinguished himself over time. Roy Thomas claims today that it was hard not to base the adventures in the framework created by Robert E. Howard since he was the godfather of the genre. But ultimately Arak started to sport a mohawk rather than long hair and became less of a rip. It's fun to see Arak meet historical figures like Charlemagne, and people often bring up that he was noticeably well-depicted, at least in comparison to other Native American heroes of his day. His self-titled book ran for fifty issues before getting the axe. In the same Warlord issue insert that spawned Arak, DC tried their hand at another sword & sorcery hero, this time in a self-titled book called Claw the Unconquered. Claw can be fun, but was certainly less successful than Arak. Created by eventual Marvel great David Michelinie (have you read his whole Amazing Spider-Man run, not just the Venom stuff? It's fantastic!) and frequent Conan artist/inker Ernie Chan, Claw is almost indistinguishable from the Cimmerian. Yes, he has a demon hand ("The Hand of Nergal," anyone?) that's covered up by a metal gauntlet, but that's about it. Clad in a white loincloth instead of a brown one, Claw spends a few issues wondering about his true origins while having some barbarian adventures in a land nearly identical to the Hyborian Age. Had someone recolored his loincloth and changed a few proper nouns, you wouldn't realize you weren't reading a Marvel book. That's not to say it's a terrible time, on the contrary, it's halfway-decent, but it does almost nothing to allow Claw to make a distinct impression. At least he doesn't overstay his welcome; DC axed Claw the Unconquered after issue #12. DC had a few other S&S randos over the years: Starfire (no, not that Starfire) spun off of Claw for eight issues. The adapted the English myth Beowulf for six issues.
Some of these characters have popped up here and there in other versions over the years, but most of them have remained as forgotten as they were short. DC ended up weathering the bronze age and then ushering in the Copper Age of Comics in 1986 where they dominated. Their fantasy characters today don't really have any sword & sorcery traces in them, but they're no longer trying to compete with Conan. |
AuthorHey, I'm Dan. This is my project reading through the career of everyone's favorite sword-and-sorcery character, Conan the Cimmerian, in chronological order. Archives
January 2026
Categories
All
|
Proudly powered by Weebly








RSS Feed